The Brushed Brass Golden Hue texture showcases a meticulously crafted metal surface characterized by a warm, golden brass substrate with a finely brushed finish that enhances its natural metallic luster. This texture simulates the underlying composition of brass, a copper-zinc alloy known for its durability and appealing golden sheen, with subtle directional grain lines typical of brushed metal treatments. The surface finish is achieved through controlled abrasion, which removes surface irregularities while preserving a soft, tactile quality. The interaction of pigments and oxide layers in the base material contributes to the distinctive golden hue, lending depth and richness to the overall appearance. Weathering is minimal, emphasizing a clean, polished aesthetic without excessive corrosion or patina, making it ideal for applications requiring a refined metallic look. The texture’s porosity is low, reflecting the dense, solid nature of brass, while its brushed pattern introduces micro-textural variation that enhances realism in rendering.
This seamless brushed brass golden hue texture is provided as a comprehensive PBR map set with an exceptionally high resolution of up to 8K, ensuring crisp detail and fidelity for close-up visualization and large surface coverage without visible seams or repetitive artifacts. The BaseColor (Albedo) channel captures the warm golden pigment and subtle color shifts of the metal substrate, while the Normal map accentuates the fine directional grain and subtle surface imperfections inherent to the brushed finish. The Roughness map controls the interplay of light, balancing a smooth yet non-reflective surface that diffuses highlights naturally. The Metallic map confirms the fully metallic nature of the material, imparting realistic reflectivity and specular response. Ambient Occlusion enhances shading in recessed areas and around fine details, adding depth, while the Height (Displacement) map provides subtle surface relief that reinforces the tactile brush strokes and grain orientation, further boosting realism in both ray-traced and real-time engines.
Optimized for seamless integration with popular 3D software and game engines such as Blender, Unreal Engine, and Unity, this tileable brushed brass golden hue texture supports efficient workflow iterations and real-time previews through an included 3D preview sphere. To maximize visual authenticity, it is recommended to carefully adjust the UV scale to maintain the natural proportion and orientation of the brushed pattern, preventing distortion or unnatural repetition. Additionally, fine-tuning the roughness intensity allows the texture to adapt seamlessly to various lighting environments, enhancing the material’s natural warmth and metallic complexity across diverse architectural visualizations, game environments, product mockups, and interior staging projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
