Stylized Archviz Gate Handpainted Metal Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Gate Handpainted Metal Substance Designer — Seamless PBR Texture

IDstylized-archviz-gate-handpainted-metal-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz gate handpainted metal texture is meticulously crafted to serve as a seamless PBR material ideal for physically based rendering workflows. Designed with a metal base substrate the surface reveals subtle brush strokes and artistically applied pigments that simulate the natural variations and imperfections typical of handpainted metalwork. The finish combines a slightly oxidized patina with controlled roughness reflecting aged yet well-maintained steel or iron elements often found in architectural visualization gates. Fine grain orientation and gentle surface porosity contribute to a realistic interplay of light and shadow enhancing the tactile depth and authenticity of the metal surface.

The texture set includes all essential Substance Designer maps for comprehensive PBR pipelines such as BaseColor/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement channels. The BaseColor map captures the nuanced coloration and subtle oxide layers while the Normal map enhances surface detail with simulated brush marks and metal grain. Roughness and Metallic maps define the reflective properties balancing glossy highlights with matte areas to replicate the handpainted metal’s finish. Ambient Occlusion adds depth to crevices and edges and the Height map supports parallax effects or displacement for increased realism. This material is prepared for large-scale seamless tiling maintaining consistent color response and detail across extended surfaces without visible repetition.

With up to 8K resolution this texture is optimized for use in real-time engines such as Unreal Engine and Unity as well as offline renderers and Blender workflows. Its high fidelity ensures crisp detail even on close-ups making it perfect for architectural visualizations featuring stylized gates or decorative metalwork elements. To achieve the best results users should verify color space and gamma settings to seamlessly match their project setup. For practical application adjusting the UV scale can help fine-tune the perceived size of brush strokes and surface grain while slight roughness modifications allow tailoring the metal’s reflectivity to specific lighting conditions within your scene.

Curated with quality and versatility in mind this seamless PBR texture supports a wide range of visualization gaming and rendering scenarios. Although attribution is appreciated it is not required enabling flexible integration into your creative projects. Its handpainted metal aesthetic brings an artisanal touch to stylized archviz gates enhancing visual storytelling and material authenticity across diverse digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.