Archviz Metal Plate Sci Scifi Spaceship Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Plate Sci Scifi Spaceship Substance — Seamless PBR Texture

IDarchviz-metal-plate-sci-scifi-spaceship-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents a high-quality metal plate designed specifically for sci-fi spaceship surfaces ideal for architectural visualization and advanced rendering workflows. The base substrate is a meticulously crafted metallic alloy exhibiting a dense grain orientation typical of futuristic industrial panels. The surface finish features a subtle brushed and slightly oxidized effect achieved through a blend of microscopic abrasions and thin oxide layers that enhance realism without overpowering the clean sci-fi aesthetic. This metallic plate incorporates fine polymer-based binders within its microstructure ensuring durability and a consistent visual response across large-scale tiling. The subtle interplay of pigments and oxide layers imparts a muted cold gray color with slight bluish undertones perfectly suited for spaceship hulls or mechanical interiors where both function and style are paramount.

Each PBR channel is thoughtfully prepared to capture these material qualities: the BaseColor/Albedo map conveys the precise color balance and subtle surface variations of the metal’s pigments and oxide film while the Normal map reflects the brushed texture and fine grain structure adding depth to lighting interactions. The Roughness map defines the varied surface reflectivity—from polished highlights to more matte weathered areas—enhancing the perception of worn edges and slight oxidation. The Metallic channel confirms the predominantly metal nature of the plate with near-complete metallic values ensuring accurate reflections. Ambient Occlusion adds subtle shading to crevices and panel joins increasing visual depth whereas the Height/Displacement map captures micro-surface irregularities and slight embossing typical of industrial metal plates perfect for parallax effects in real-time engines.

With an impressive resolution up to 8K this texture is fully optimized for use across diverse rendering platforms including Blender Unreal Engine and Unity supporting both real-time visualization and offline rendering pipelines. It is prepared in line with standard physically based rendering workflows ensuring consistent color space and gamma settings to seamlessly integrate into your project setup. For optimal results it is advisable to adjust UV scaling carefully to maintain a realistic panel size on larger assets and fine-tune the Roughness map to balance between glossy and matte areas depending on environmental conditions or desired wear level. This texture is licensed and curated for quality making it a versatile asset for any designer or substance artist working in sci-fi archviz or game engine environments requiring authentic metallic surfaces with futuristic appeal.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.