The brushed stainless steel fine linear grain texture is a meticulously crafted metal surface designed to bring realism and sophistication to your 3D projects. This seamless brushed stainless steel fine linear grain texture replicates the characteristic appearance of stainless steel, featuring subtle, fine linear grain patterns created by a controlled brushing process that orients microscopic grooves uniformly along the material. The base substrate is high-grade stainless steel, known for its corrosion resistance and smooth metallic properties, while the fine linear grain results from precise mechanical abrasion techniques that remove surface imperfections and produce a consistent directional texture. The surface finish is matte-brushed rather than polished, which diffuses reflections and emphasizes the grain without glossy highlights. This texture shows minimal porosity, maintaining a dense, compact metal surface with no visible weathering or oxidation. Colorants in the form of natural oxide layers subtly influence the base color, resulting in a cool, silvery-gray tone that is faithfully captured in the BaseColor/Albedo map with smooth gradations and slight metallic luster visible in the Metallic channel.
In the PBR workflow, this tileable brushed stainless steel fine linear grain texture excels by incorporating a comprehensive set of maps that accurately convey the fine details of the metal surface. The Normal map enhances the subtle linear grooves, adding depth and tactile realism to the material when illuminated from various angles. The Roughness map controls the diffuse reflection, reflecting the brushed finish’s characteristic muted shine, avoiding overly glossy or flat appearances. The Metallic channel reinforces the metal’s inherent reflectivity, while the Ambient Occlusion map adds soft shadows in the crevices between grain lines, enhancing visual cohesion and surface complexity. Height and Displacement maps allow for physical surface variation, enabling realistic parallax effects and micro-surface relief that improve fidelity in both close-up renders and wide-angle shots. With a high resolution of up to 8K, this ai texture brushed stainless steel fine linear grain ensures crisp, artifact-free details suitable for demanding modern 3D pipelines.
This seamless brushed stainless steel fine linear grain texture is optimized for immediate integration into popular 3D engines such as Blender, Unreal Engine, and Unity, streamlining workflows for real-time rendering, cinematic production, and material studies. Its stable tileability avoids visible repetition even on large UV islands, making it ideal for industrial design, architectural visualization, and high-tech equipment surfaces requiring consistent metal textures. For best results, adjusting the UV scale to match the model’s proportions ensures the fine linear grain appears natural and avoids distortion or compression. Additionally, tuning the roughness and normal map intensity according to the scene’s lighting conditions can further enhance the material’s realistic appearance, helping to ground the metal surface in the environment and deliver exceptional clarity and visual depth in your 3D preview setups.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
