Chain-link Iron Wire Fence Texture Woven in Diamond Shape | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chain-link Iron Wire Fence Texture Woven in Diamond Shape | Free PBR

IDchain-link-iron-wire-fence-texture-woven-in-diamond-shape-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This chain-link iron wire fence texture is expertly crafted from a sturdy yet flexible metallic iron base, showcasing a timeless diamond-shaped weave pattern formed by slender, twisted wires. The iron substrate is typically galvanized or coated to resist corrosion and weathering, resulting in a surface that subtly exhibits natural oxidation and wear. These fine variations in tone and texture highlight the material’s exposure to outdoor elements, with a slightly oxidized finish that enhances the realistic appearance of aged metal. The intricate interlacing of the wires captures the fine grain orientation and twisted strands, emphasizing the complexity of the woven mesh structure, which is both functional and visually distinctive.

The texture is designed with a comprehensive PBR workflow that accurately reflects the interplay between metallic luster and surface roughness characteristic of iron fences. The BaseColor (Albedo) channel portrays nuanced gray tones with faint hints of weathered patina, while the Normal map defines the raised, twisted wire strands and the diamond-shaped weave, adding convincing depth and tactile detail. Roughness is carefully balanced to simulate a mix of smooth metallic sheen and subtle abrasion, reflecting different stages of surface weathering. The Metallic channel fully represents the iron’s inherent metal properties, and Ambient Occlusion enhances the shadowed overlaps within the mesh, contributing to a natural sense of volume. The Height or Displacement map further accentuates the three-dimensionality of the woven wire surface, perfectly capturing the layered texture of the chain-link fence.

Rendered in ultra-high 8K resolution, this seamless iron wire fence texture is optimized for use in advanced 3D engines such as Blender, Unreal Engine, and Unity, ensuring exceptional detail and realism in architectural visualizations, game environments, and industrial designs. For best results, adjusting the UV scale is recommended to preserve the natural proportions of the diamond weave, maintaining continuity and authenticity when applied to various fence or gate surfaces. Additionally, tuning the roughness parameter allows you to simulate different weathering effects, from freshly galvanized metal to naturally oxidized wire, providing flexibility for diverse project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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