Archviz Metal Rust Rusted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Rust Rusted Substance Designer — Seamless PBR Texture

IDarchviz-metal-rust-rusted-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Rust Rusted Substance Designer seamless PBR texture is expertly crafted to simulate an authentic oxidized metal surface ideal for architectural visualization game engines and physically based rendering workflows. The base substrate replicates corroded metal with naturally weathered iron oxide layers exhibiting a rough uneven surface that reflects years of exposure to moisture and air. The texture’s composition includes microscopic pits and grain orientation typical of rusted metals with subtle variations in porosity and oxidation that contribute to a convincing aged finish. Colorants include deep reds oranges and muted browns from iron oxide pigments layered over a metallic base creating a rich dynamic surface that reacts realistically under varying light conditions. The surface finish is distinctly oxidized combining both rough and slightly smooth patches that capture the complexity of natural rust.*

Each PBR channel has been meticulously prepared to ensure compatibility with common rendering pipelines. The BaseColor/Albedo map conveys the nuanced rusty hues and metal undertones while the Normal map encodes the intricate surface details such as corrosion pits and flaked metal. The Roughness channel balances glossy and matte areas enhancing the weathered look without sacrificing realism. The Metallic map defines the underlying metal’s conductive properties crucial for accurate light interaction while the Ambient Occlusion map deepens shadows in crevices to add depth and volume. The Height/Displacement map provides additional surface relief perfect for parallax effects or tessellation in engines like Unreal and Unity. This texture comes in up to 8K resolution guaranteeing crisp detail for close-up renders and large-scale tiling applications.*

Designed for seamless repetition this material maintains consistent color response and surface quality even across expansive surfaces making it highly suitable for architectural visualization projects and real-time engines like Blender Unreal Engine and Unity. When integrating this rusted metal texture consider adjusting the UV scale to control the perceived size of rust patches and finely tune the Roughness to match your scene's lighting conditions—lower roughness will give a slightly polished appearance while higher values emphasize the corroded matte finish. Check that your project’s color space and gamma settings align with the texture to preserve its natural look. While attribution is appreciated it is not required and this texture has been carefully curated for quality ensuring a professional and realistic rusted metal surface for diverse creative workflows.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.