Cooking Pan Coating Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cooking Pan Coating Texture | Free PBR

IDcooking-pan-coating-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This cooking pan coating texture represents a meticulously crafted, high-quality PBR material designed for seamless integration into diverse 3D projects. At its core, the base substrate simulates a robust metal surface, typically steel or aluminum, which forms the essential structural foundation of the pan. Over this metal core lies a specialized polymer-based coating, often composed of ceramic or advanced non-stick composites, engineered to provide exceptional durability, heat resistance, and chemical stability. The coating’s composition includes finely dispersed pigment particles that deliver a consistent, uniform color tone clearly visible in the BaseColor/Albedo channel. Subtle surface variations are artfully captured through a combination of micro-roughness and carefully modeled grain orientation, which are expressed in the Roughness and Normal maps, imparting a tactile sense of the pan’s slightly textured finish and authentic material complexity.

The surface finish featured in this texture is semi-matte with a delicate hint of glossiness, characteristic of a well-maintained non-stick cooking pan. This nuanced finish is accurately conveyed using the Metallic and Roughness channels, where the metallic base substrate exhibits low reflectivity values to prevent an overly shiny appearance, while the polymer coating introduces moderate roughness to achieve realistic light diffusion and subtle reflections. Ambient Occlusion enhances the perception of tiny crevices, edge wear, and subtle signs of gentle use or weathering, adding depth and authenticity to the material. Height and Displacement maps provide additional microstructural detail, simulating slight elevations and surface undulations typical of real cooking pan coatings, which is especially valuable for close-up renders in Blender, Unreal Engine, or Unity. This texture is available at resolutions up to 8K, ensuring exceptional detail and clarity in high-end visualizations.

Optimized for seamless tiling and high-resolution workflows, this cooking pan coating texture offers great versatility for realistic kitchen and cookware visualizations, bringing authenticity to any 3D environment. For best results, it is recommended to carefully adjust the UV scale during application to maintain a balanced relationship between visible surface detail and overall pattern repetition. Additionally, fine-tuning the roughness map can significantly improve light interaction with the coating, allowing artists to simulate either a freshly cleaned or gently used pan surface depending on their scene requirements. This attention to material fidelity and detail makes the texture an excellent choice for artists and developers seeking to create realistic, high-quality renders of cookware and kitchen assets within Blender, Unreal Engine, or Unity projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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