Gold Coin Texture with Coin Edge Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Gold Coin Texture with Coin Edge Pattern | Free PBR

IDgold-coin-texture-with-coin-edge-pattern-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality, seamless PBR texture masterfully captures the intricate detail of a gold coin edge pattern, designed to faithfully replicate the rich materiality and complex surface characteristics of precious metal coins. The base substrate simulates a dense metallic core with a polished finish, showcasing the natural yellow-gold color typical of refined gold alloys. Fine grain orientation and subtle oxide layers are carefully represented through micro-surface variations, lending an authentic, worn yet lustrous appearance reminiscent of circulated gold coins. The texture emphasizes the interplay between the smooth, reflective metal surfaces and the finely ridged patterns along the coin’s edge, highlighting both tactile and visual complexity that conveys genuine material realism.

In the PBR workflow, this texture excels at realistically conveying the nuanced behavior of gold metal surfaces. The BaseColor (Albedo) channel presents a rich golden hue with subtle tonal shifts created by surface oxidation and light weathering. The Normal map sharply defines the raised edge ridges and intricate coin patterns, enhancing depth and detail under varying light conditions. Roughness values are balanced to reflect the contrast between polished flat areas and the textured ridged edges, capturing specular highlights naturally. The Metallic channel confirms the pure metal content, while Ambient Occlusion enhances shadowing in crevices along the coin edge, adding depth and dimensionality. Height and Displacement maps provide additional relief, allowing subtle parallax effects that bring the texture to life in 3D environments.

Rendered at an exceptional 8K resolution, this gold coin texture maintains crisp fine detail even at close inspection, making it ideal for high-fidelity visualization and real-time rendering in Blender, Unreal Engine, and Unity. Its seamless tiling capability supports a wide range of applications, from game assets to digital collectibles and realistic renderings. For optimal results, adjusting the UV scale to match the specific dimensions of your coin model ensures proportional accuracy of the edge pattern. Additionally, fine-tuning the roughness map can simulate varying degrees of wear and polishing—from freshly minted brilliance to the subtle tarnish of aged coins—offering versatile material customization to suit your project’s needs.

By accurately simulating the physical properties of gold and the detailed coin edge patterns, this texture provides a reliable, visually rich resource for artists and developers aiming to enhance their 3D metal assets with authentic surface detail. Its meticulous composition and advanced PBR channel integration support seamless use in diverse workflows, delivering both realism and flexibility for creative projects requiring premium metal materials and detailed edge patterning.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.