Metal Sheet — Corrugated Steel Red Industrial Corrugated Steel — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Sheet — Corrugated Steel Red Industrial Corrugated Steel — PBR seamless 3D texture

IDbox-profile-metal-sheet-sheet-metal-sheet-box-profile-industrial-corrugated-stee
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Sheet — Corrugated Steel Red texture is a physically based seamless 3D material specifically designed to replicate the industrial box profile metal sheet commonly used in roofing and outdoor wall cladding applications. The base substrate is high-quality galvanized steel which provides durability and weather resistance through a protective oxide layer. The corrugated iron surface features a distinct ribbed grain orientation enhancing structural rigidity and visual depth. The red pigmentation arises from a durable enamel coating applied over the steel imparting vibrant color while resisting fading and corrosion. The texture’s surface finish balances a slightly brushed and weathered appearance simulating natural oxidation and exposure to outdoor elements without excessive glossiness or wear.

All critical physical and compositional attributes are accurately captured in the PBR maps included with this texture. The Albedo (BaseColor) channel conveys the rich red enamel pigment with subtle variations due to weathering and metal reflections. The Normal map defines the box profile corrugation and fine surface imperfections creating realistic light interaction and shadowing. Roughness values are calibrated to represent a moderately matte finish with slight surface irregularities avoiding unrealistic shine while maintaining the metallic character. The Metallic channel confirms the steel base’s conductive nature essential for correct reflectivity. Ambient Occlusion enhances depth perception in crevices between corrugations and the Height map enables precise displacement or parallax effects to emphasize the sheet’s three-dimensional structure.

This texture is offered at a sharp 4K resolution with an optional 8K upgrade making it ideal for high-end visualization in Blender Unreal Engine and Unity. It is fully tileable ensuring seamless repetition across large surfaces without visible seams and optimized for modern rendering pipelines using the metal/rough workflow. The calibration supports consistent shading outcomes in both real-time engines and offline renderers providing reliable results without manual tweaking. For best results adjusting UV scale to match the actual size of the corrugated panels is recommended and slightly tuning roughness can help adapt the material to different lighting environments or weather conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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