Iron Corrugated — Corrugated Iron Roofing Roof Iron — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Iron Corrugated — Corrugated Iron Roofing Roof Iron — PBR seamless 3D texture

IDcorrugated-iron-02-metal-metallic-metal-sheet-steel-sheeting-corrugation-galvani
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Iron Corrugated seamless 3D texture is a meticulously crafted PBR material designed to replicate the complex surface of corrugated iron sheets commonly used in roofing and wall cladding applications. This texture captures the intrinsic properties of galvanized steel sheeting a man-made metal alloy characterized by a protective zinc coating that enhances durability and resistance to corrosion. The base substrate is metallic exhibiting a slightly oxidized and weathered finish typical of outdoor steel roofs exposed to the elements. The corrugation pattern is precisely modeled to reflect the grain orientation and ridges of metal sheets while subtle variations in porosity and surface imperfections contribute to a realistic worn look. The surface finish combines polished and brushed metal qualities with faint oxide layers rendering a balanced interplay between metallic shine and roughness that is essential for authentic material representation.

All primary PBR channels are included to facilitate accurate rendering workflows. The Albedo (BaseColor) map conveys the cool gray tones and slight discolorations of galvanized iron while the Normal map enhances the perception of the corrugated ridges and fine surface detail. Roughness and Metallic maps are optimized to replicate the reflective behavior of steel sheeting where roughness varies subtly to simulate wear and weathering without manual adjustments. Ambient Occlusion (AO) adds depth to crevices between corrugations and the Height map provides displacement data for enhanced parallax effects in real-time engines. This texture is available in 4K resolution with an optional 8K version for high-end production pipelines ensuring exceptional clarity and detail suitable for Blender Unreal Engine and Unity environments.

Optimized for modern DCCs and game engines this tileable texture delivers reliable results across both real-time and offline rendering workflows using metal/rough shading models. The included calibration maps support consistent shading and lighting responses minimizing the need for manual tweaking. For practical use adjusting the UV scale to match the actual size of corrugated metal sheets in your scene will preserve the realistic appearance of the corrugation pattern. Additionally fine-tuning roughness values can help simulate different weathering stages from freshly galvanized to moderately aged steel roofing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.