Archviz Gold Metal Metallic Precious Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Gold Metal Metallic Precious Substance Designer — Seamless PBR Texture

IDarchviz-gold-metal-metallic-precious-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Gold Metal Metallic Precious Substance Designer texture is expertly developed to replicate the intricate qualities of a high-grade gold metal alloy making it an exceptional asset for physically based rendering workflows in architectural visualization game engines and both real-time and offline rendering environments. The base substrate is engineered to simulate the natural crystalline structure of precious metals featuring a smooth yet subtly varied grain orientation that faithfully captures the authentic complexity of gold’s microstructure. This foundation is enhanced by a polished metallic surface finish that exhibits a refined sheen complete with carefully controlled micro-scratches and minimal oxidation effects which together convey the visual richness and authenticity of a well-preserved precious metal surface. Colorants within the texture are represented through delicate oxide layers and pigment variations delivering warm golden hues with nuanced tonal shifts that enhance realism in the BaseColor/Albedo channel.

The texture set comprehensively includes all essential PBR channels to accurately describe the material’s physical and optical properties. The Normal map encodes fine surface details such as micro-reliefs and brushing typical of polished metals while the Roughness map governs the surface’s reflectivity and glossiness enabling precise control over the finish’s smoothness to adapt seamlessly across different lighting scenarios. The Metallic channel distinctly defines the gold’s inherent metallic nature ensuring realistic light interaction and specular response. Ambient Occlusion adds depth by simulating subtle shadowing in crevices and Height/Displacement maps introduce gentle surface elevation variations ideal for parallax or tessellation effects without introducing unwanted artifacts maintaining a balance between detail and smoothness.

Rendered at resolutions up to 8K this gold metal texture guarantees exceptional clarity and sharpness even when applied to large-scale architectural models or detailed close-up shots ensuring high-fidelity visualization compatible with Blender Unreal Engine and Unity. Its seamless tiling capability allows for extensive surface coverage without visible repetition preserving consistent color and surface continuity. For optimal results it is recommended to adjust the UV scale to balance detail density and prevent texture stretching while fine-tuning roughness values can help match the material’s glossiness to your specific lighting environment and artistic vision. Careful verification of color space and gamma settings within your rendering pipeline will further ensure the texture’s intended appearance is maintained.

This meticulously crafted gold metal substance texture is a versatile and reliable resource for designers and artists seeking a premium precious metal surface in their architectural visualization or game development projects. Its realistic material composition and comprehensive PBR mapping provide a robust foundation for achieving authentic metallic finishes in diverse creative workflows making it a valuable addition to any professional’s texturing toolkit.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.