Oxidized Circular Flat Iron Chainmail | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidized Circular Flat Iron Chainmail | Free PBR

IDoxidized-circular-flat-iron-chainmail-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Oxidized Circular Flat Iron Chainmail texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the intricate interlocking rings characteristic of traditional metal chainmail armor. The base substrate is iron, naturally exhibiting an oxidized surface layer that lends a distinct weathered character and visual complexity to the material. This oxidation manifests as subtle color variation across the surface, ranging from muted grays to soft reddish-brown patinas, capturing the natural progression of corrosion and environmental exposure over time. The flat, circular iron rings are tightly woven with a consistent grain orientation, creating a uniform, structural pattern that enhances the material’s authenticity. The surface finish is decidedly matte and slightly roughened due to the oxidation and wear, lending an aged yet durable appearance typical of historical armor metalwork.

The texture is expertly composed using multiple PBR channels to deliver a lifelike and versatile material appearance across various rendering platforms. The BaseColor (Albedo) map captures the nuanced iron oxide pigments, reproducing the subtle shifts in tone caused by natural weathering. The Normal map simulates the embossed depth and curvature of the interlinked circular rings, emphasizing their detailed three-dimensional form. Roughness is carefully calibrated to represent the oxidized iron’s non-reflective, matte finish, while the Metallic channel highlights the underlying metal’s inherent properties beneath the corrosion layer. Ambient Occlusion enhances the shadowed recesses between the rings, increasing the perceived depth and realism of the woven structure. The Height or Displacement map adds fine surface detail, creating tactile realism when used with parallax or tessellation techniques, further emphasizing the chainmail’s complex interlocking geometry.

Rendered at resolutions up to 8K, this seamless texture ensures exceptional clarity and detail suitable for high-end applications in Blender, Unreal Engine, and Unity. This level of detail makes it ideal for close-up visualization where the intricacies of the oxidized iron rings and their weathered surface finish can be fully appreciated. For practical use, it is recommended to carefully adjust the UV scale to maintain the individual ring proportions without distortion, preserving the material’s authentic woven appearance. Additionally, fine-tuning the roughness parameter allows users to balance between the matte oxidized surface and subtle metallic reflections, offering flexibility to adapt the texture’s finish based on lighting conditions or artistic intent. This texture is perfectly suited for projects requiring a highly realistic depiction of aged, oxidized iron chainmail with a detailed woven metal structure and natural environmental wear.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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