Archviz Corrugated Metal Metallic Perforated Sheet Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Corrugated Metal Metallic Perforated Sheet Substance — Seamless PBR Texture

IDarchviz-corrugated-metal-metallic-perforated-sheet-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Corrugated Metal Metallic Perforated Sheet Substance texture is expertly crafted to replicate a premium metal sheet commonly used in architectural visualization projects. The base substrate is a robust metallic alloy known for its durability and strength featuring a distinctive corrugated structure that enhances both structural rigidity and visual complexity. The surface is characterized by a finely perforated pattern created using precise industrial manufacturing techniques which provides not only functional ventilation but also a unique aesthetic dimension. The metal surface exhibits a brushed finish combined with subtle oxidation effects imparting a slightly weathered appearance that enriches realism while preserving the inherent reflective qualities of the metallic material. Variations in natural pigments arise from oxide layers and surface treatments resulting in nuanced color shifts that add depth and authenticity to the overall look of the sheet.

This seamless PBR substance texture set includes a comprehensive collection of maps optimized for physically based rendering workflows. The BaseColor map accurately conveys the true-to-life metallic hues subtly influenced by pigment deposits and oxidation effects. The Normal map encodes the intricate corrugated ridges and perforated details providing precise surface depth and tactile feel. Roughness is calibrated to simulate the brushed metal texture balancing specular highlights with diffuse reflection for a realistic metallic sheen. The Metallic map confirms the fully metallic nature of the sheet emphasizing its conductive surface attributes while Ambient Occlusion enhances shadowing around the perforations increasing depth perception in both real-time and offline rendering engines. The Height/Displacement map captures the undulating corrugated profile and recessed perforations enabling enhanced parallax effects or tessellation in popular platforms such as Blender Unreal Engine and Unity.

Rendered at resolutions up to 8K this texture ensures seamless tiling across expansive architectural surfaces without visible repetition or color inconsistencies making it ideal for both close-up and distant views. Its design substance is optimized for smooth integration within archviz pipelines and game engine workflows featuring a clear base layer preview that supports accurate color fidelity and gamma correction. For optimal results it is recommended to carefully adjust the UV scale to maintain the integrity of the perforation pattern relative to your model’s dimensions. Additionally fine-tuning the roughness values can help achieve the desired balance of specular reflections under varying lighting conditions ensuring a convincing metallic appearance across diverse rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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