Archviz Danger High Metal Metallic Sign Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Danger High Metal Metallic Sign Substance — Seamless PBR Texture

IDarchviz-danger-high-metal-metallic-sign-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Danger High Metal Metallic Sign Substance is a meticulously crafted seamless PBR texture designed to meet the rigorous demands of physically based rendering workflows in architectural visualization game engines and real-time or offline renderers. The material simulates a high-voltage warning sign made from robust metal substrates featuring a durable metallic surface that combines realistic weathering and oxidation effects with a finely detailed grain orientation. The base metal likely steel or aluminum alloy exhibits a slightly brushed finish with subtle scratches and wear marks while pigments and oxide layers contribute to the vivid danger-themed coloration and metallic sheen. This complexity is faithfully captured in the texture set ensuring consistent color response and seamless tiling even at large scales making it ideal for expansive environments or close-up applications.

The PBR texture set includes all essential maps typically found in modern rendering pipelines: a high-resolution 8K BaseColor/Albedo map showcasing the rich rusted metal hues and warning sign paint a Normal map that conveys precise surface detail including embossed sign lettering and metal grain and a Roughness map that balances glossy metallic reflections with matte weathered patches. The Metallic channel accurately defines the metal’s conductive properties reinforcing the sense of a solid metallic substrate while the Ambient Occlusion map enhances shading in crevices and edges for added depth. A Height/Displacement map is also provided enabling subtle parallax effects or geometry displacement for enhanced realism in close-up views. This comprehensive set ensures compatibility and easy integration within popular platforms such as Blender Unreal Engine and Unity facilitating rapid look development and visualization workflows.

When using this high metal metallic sign texture in your archviz or game projects consider adjusting the UV scale carefully: a finer scale can emphasize the intricate warning sign details and metal textures while a coarser scale can simulate larger weathered surface panels. Additionally tuning the Roughness map can help balance reflections to match different lighting conditions from harsh studio setups to natural outdoor environments. Verifying your project’s color space and gamma settings will ensure the texture’s consistent color fidelity and realistic metallic response making it a reliable choice for designers aiming to convey the high-stakes warning and voltage themes inherent in industrial or hazardous environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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