Mesh Metal Rust Rusted Sci Spaceship Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Mesh Metal Rust Rusted Sci Spaceship Wall — Seamless PBR Texture

IDmesh-metal-rust-rusted-sci-spaceship-wall-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture depicts a highly detailed mesh metal surface characterized by intense rust and weathering reminiscent of a sci-fi spaceship wall. The base substrate is an industrial-grade metal alloy exhibiting extensive oxidation and corrosion due to prolonged exposure to harsh environments. The metal mesh structure is layered with rust deposits formed by iron oxide creating a complex interplay of porous flaky rust patches and exposed metallic grid patterns. The surface finish is predominantly oxidized and roughened with subtle variations in roughness and metallic reflections that capture the material’s aged sci-fi aesthetic. Colorants include natural rust pigments ranging from deep oranges and reds to muted browns alongside the dark gray of the underlying metal creating a compelling authentic palette ideal for futuristic or industrial settings.

In PBR workflows this texture set includes all common maps optimized for physically based rendering. The BaseColor/Albedo channel accurately represents the rust’s color variation and metal’s dark tones without baked lighting ensuring consistent color response across lighting conditions. The Normal map encodes fine details of the mesh pattern and rust flakes enhancing surface depth and tactile realism. Roughness is carefully calibrated to reflect the oxidized metal’s uneven surface while the Metallic map highlights the underlying metal grid’s reflective properties versus the non-metallic rust layers. Ambient Occlusion enriches shadowing within the mesh cavities and corroded areas adding dimensionality. The Height/Displacement map offers subtle surface relief perfect for parallax effects or displacement in high-quality renders. This texture is meticulously prepared and verified for color space and gamma to seamlessly integrate into your project setup.

Available in up to 8K resolution this rusted metal mesh surface is optimized for use in Blender Unreal Engine Unity and other real-time or offline renderers. Its seamless design supports large-scale tiling without visible repetition making it ideal for extensive sci-fi spaceship walls or industrial environments in architectural visualization game engines or cinematic rendering. For best results adjusting the UV scale to maintain detail visibility on close-up views is recommended and fine-tuning roughness values can help balance reflections under different lighting scenarios. The included base layer preview expedites look development by providing an immediate visual reference of the core color and material behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.