Dirty Bronze Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Bronze Texture Seamless

Texture Info

IDdirty-bronze-texture-seamless
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The dirty bronze texture seamless high resolution up to 8ktexture is a meticulously crafted representation of an aged bronze metal surface, expertly designed to capture the natural complexity and weathered character of oxidized copper alloys. Its base substrate consists of a dense bronze alloy, layered with subtle oxide films and corrosion byproducts that create a rich, variegated patina. This patina features nuanced tonal shifts ranging from warm, earthy browns and muted golds to hints of greenish oxidation, reflecting the natural aging and environmental exposure bronze typically undergoes. The surface finish reveals a lightly roughened, oxidized metal with fine abrasions and uneven grain orientation, simulating the tactile feel of a weathered bronze surface. Microscopic mineral inclusions and micro-scratches further enhance the texture’s authenticity, conveying the slow accumulation of particulate deposits and environmental wear without sacrificing clarity or detail. Porosity is subtly controlled to diffuse light gently, preserving the texture’s natural depth while maintaining crisp visual fidelity across varying lighting conditions. This tileable dirty bronze texture seamless high resolution up to 8k excels in its detailed and physically accurate material composition, which is thoroughly encoded across multiple PBR channels for enhanced realism in 3D workflows. The BaseColor (Albedo) channel conveys the complex coloration and subtle discoloration of the bronze, mapping the oxide layers and pigment variations that define its weathered appearance. The Normal map captures the micro-roughness, fine grain direction, and surface irregularities such as dents and abrasions that contribute to the tactile realism of the metal. The Roughness channel balances matte, oxidized areas with smoother, lightly polished patches, reflecting the uneven surface conditions typical of aged bronze. The Metallic channel confirms the true metallic nature of the base alloy, preserving its inherent reflectivity and luster. Ambient Occlusion enriches depth perception by accentuating shadows in crevices and surface breaks, while Height or Displacement maps add subtle relief and parallax effects that heighten the sense of surface complexity and natural corrosion. Optimized for seamless tiling and high scalability, this ai texture dirty bronze texture seamless high resolution up to 8k is ideal for demanding 3D environments where detail and visual fidelity are paramount. Its 8K resolution ensures exceptional clarity even on expansive models, making it suitable for architectural visualization, game environments, product mockups, and interior staging that require authentic metal surfaces. Compatible with Blender, Unreal Engine, and Unity, the texture integrates effortlessly into physically based rendering workflows, delivering consistent, realistic results under varying lighting scenarios. For optimal application, it is recommended to carefully adjust the UV scale to maintain detail consistency across different model sizes and to fine-tune the roughness values to achieve the desired contrast between glossy and matte oxidation, enhancing the natural aged bronze effect without introducing artificial sharpness or uniformity.

This seamless dirty bronze texture features metal textures rendered in seamless high resolution up to 8k, providing a detailed 3D preview that enhances its realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.