Archviz Metal Pitted Rust Rusty Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Pitted Rust Rusty Substance Designer — Seamless PBR Texture

IDarchviz-metal-pitted-rust-rusty-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Pitted Rust Rusty Substance Designer seamless PBR texture is expertly crafted to replicate the complex surface characteristics of aged weathered metal. The base substrate is a corroded metal alloy featuring a mineral-rich iron oxide layer that forms pitted rust deposits across the surface. The texture captures the oxidization process where iron and moisture interact creating a porous yet dense rust layer with varied grain orientation and subtle roughness variations. The surface finish reflects a naturally oxidized metal exhibiting a balance between matte and slightly reflective areas where rust has accumulated unevenly. Colorants include deep reddish-brown iron oxide pigments combined with subtle darker oxide layers enhancing the authenticity of the rusty metal appearance. This detailed composition ensures a realistic portrayal of corroded metal surfaces that are ideal for architectural visualization projects requiring high fidelity materials.

The texture set includes comprehensive PBR maps common to physically based rendering workflows all prepared at up to 8K resolution for exceptional detail and sharpness. The BaseColor map delivers accurate rusty hues and metal undertones while the Normal map simulates the intricate pitting and surface irregularities of the rusted metal. Roughness is carefully calibrated to reflect the varying degrees of oxidation depicting both rough heavily corroded areas and smoother metal patches. The Metallic channel distinguishes the underlying metal from the oxidized rust layers providing realistic reflectivity cues. Ambient Occlusion enhances depth perception around pits and crevices and the Height/Displacement map adds subtle surface relief for enhanced realism in offline and real-time renderers. This texture is optimized for seamless tiling making it suitable for large-scale applications in Blender Unreal Engine Unity and other visualization and game engines.

When integrating this metal pitted rust material into your project it is recommended to verify your color space and gamma settings to ensure consistent color response across renderers. For practical use adjusting the UV scale to a finer level can help maintain the convincing detail of the pitted rust on close-up views while carefully tuning the roughness channel can help balance the reflectivity to suit different lighting environments. This seamless texture is designed to be compatible with a variety of physically based rendering pipelines providing a versatile and high-quality solution for realistic rusty metal surfaces in architectural visualization game development and real-time rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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