Discover the Matte Steel Texture Seamless high resolution up to 8k, a finely crafted and meticulously curated metal texture designed to bring realistic steel surfaces to your 3D projects. This tileable matte steel texture showcases a base substrate of industrial-grade steel with a subtle, finely brushed finish that reduces glare and adds a soft, diffused reflectivity. The surface’s composition reveals micro abrasions and a uniform grain orientation typical of cold-rolled steel sheets, enhanced by a stable oxide layer that lends a muted, non-reflective gray tone. These characteristics translate naturally into the PBR workflow: the BaseColor/Albedo channel reflects a neutral steel gray with subdued highlights, while the Normal map captures the delicate surface irregularities and brushed grain to create realistic light interaction without harsh shine. The Roughness map maintains a medium-high value, supporting the matte appearance by scattering reflections softly, and the Metallic channel is set to full metal to emphasize the authentic steel nature. Ambient Occlusion subtly enhances crevices and edges, and the Height/Displacement map gently emphasizes surface depth without exaggeration, maintaining realism and fine detail.
This seamless matte steel texture is optimized in ultra-high resolution—up to 8k—to ensure exceptional clarity and detail even on large surfaces, making it ideal for architectural visualization, game environments, product mockups, and interior staging where precise material representation is crucial. The texture tiles flawlessly, allowing you to cover expansive areas without visible seams or repetitive patterns, preserving consistent visual fidelity across your models. Compatible with popular engines and tools such as Blender, Unity, and Unreal Engine, this asset requires minimal setup, integrating smoothly into your PBR material workflows. For best results, consider adjusting the UV scale to maintain a realistic steel grain size relative to your model and combine the roughness channel tuning with a light ambient occlusion pass to accentuate surface depth without oversharpening. This approach enhances the natural matte finish and subtle surface variations while avoiding common pitfalls like overly glossy or flat appearances.
Overall, this ai-generated matte steel texture seamless high resolution up to 8k offers a versatile and reliable metal texture solution, balancing technical precision with aesthetic authenticity. Its high resolution and seamless tiling make it a valuable asset for any designer or developer seeking to replicate realistic steel surfaces in their 3D projects. Whether used for close-up product visualization or expansive architectural facades, this texture provides a stable, artifact-free foundation that enhances realism and immersion, supported by a comprehensive PBR channel setup that respects the physical properties of matte steel surfaces.
The tileable matte steel texture seamless high resolution up to 8k offers a realistic metal texture with a smooth matte steel texture seamless high resolution up to 8k finish, enhanced by AI texture technology for detailed 3D preview and accurate PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
