Oxidized Copper Metal Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidized Copper Metal Texture | Free PBR

IDoxidized-copper-metal-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Oxidized Copper Metal Texture (Metal 0066) offers a richly detailed, realistic representation of a worn copper plate that has undergone extensive natural oxidation and corrosion. The base substrate is primarily pure copper metal, which has developed a distinctive patina over time due to prolonged exposure to moisture and air. This oxidation process results in a unique and visually complex surface finish that combines rough, porous patches of brown and greenish corrosion with smoother, slightly polished regions where the original copper remains exposed. The texture faithfully captures the organic grain orientation and natural irregularities typical of aged copper, including subtle scratches, tarnished spots, and weathered indentations that contribute to a convincing sense of depth and authenticity.

Designed for physically based rendering (PBR) workflows, this texture includes a full complement of detailed channel maps that enhance realism and visual fidelity. The BaseColor or Albedo channel reflects the natural transition of copper hues, ranging from warm reddish-browns to the muted greens of oxidized areas, effectively simulating the metal’s surface oxidation layers. The Normal map conveys intricate micro-surface variations caused by corrosion and wear, improving light interaction and shadowing. Roughness values vary dynamically across the plate, with oxidized areas appearing matte and diffuse, while selectively exposed copper spots exhibit lower roughness, indicating a semi-polished, slightly reflective finish. The Metallic channel strongly defines the copper metal base, while Ambient Occlusion emphasizes crevices and worn indentations for enhanced contrast. Height or Displacement maps further contribute subtle depth cues, making this texture especially suitable for close-up 3D views.

Rendered at up to 8K resolution, this texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, ensuring exceptional clarity and detail across both detailed close-ups and broader environmental views. Its realistic depiction of oxidized copper metal makes it ideal for a variety of uses such as architectural elements, metallic doors, home furniture, and decorative fixtures that require an authentic aged metal appearance. For practical implementation, adjusting the UV scale to highlight the fine grain and corrosion patterns can dramatically improve visual impact, while fine-tuning roughness values allows seamless integration with diverse lighting conditions and material combinations, enhancing overall realism in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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