Polished Metal with Scratched and Dents | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Polished Metal with Scratched and Dents | Free PBR

IDpolished-metal-with-scratched-and-dents-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-resolution polished metal texture presents a meticulously crafted surface that authentically captures the complex interplay between smooth refinement and natural wear. The underlying base substrate consists of a dense metallic alloy, known for its durability and characteristic luster. Its surface finish is predominantly polished, offering a reflective sheen that subtly reveals a history of use through intricate scratches and small dents. These imperfections are not merely aesthetic but stem from realistic weathering processes and micro-abrasions, which are carefully simulated to convey the passage of time and exposure to environmental factors. The presence of oxide layers adds subtle discolorations and tonal variations, enriching the metal’s visual depth and contributing to an overall impression of authenticity and age.

In terms of materials composition, this texture emphasizes the metal’s solid grain orientation and low porosity, which combine to produce a smooth yet worn finish. The scratches and dents manifest as fine surface irregularities that interrupt the polished continuity, creating a tactile sensation that enhances realism. The oxide layers function similarly to natural pigments, imparting muted color shifts and patinas that gently alter the metal’s base tone. This intricate surface treatment makes it ideal for diverse 3D applications where the realism of metal materials is critical, whether in industrial design visualizations, game assets, or architectural renders.

The texture’s physically based rendering (PBR) channels are expertly configured to replicate these material properties with precision. The BaseColor (Albedo) map captures the subtle color variations and oxidation effects, while the Normal map defines the detailed scratches and dents, enhancing the perception of depth and surface complexity. Roughness values are thoughtfully varied to reflect the contrast between the polished areas and the worn, damaged spots, balancing glossiness with matte finishes. The Metallic map uniformly confirms the material’s metal content, ensuring consistent light reflection, while the Ambient Occlusion map deepens shadows in crevices and indentations to enrich spatial definition. The Height/Displacement map adds convincing surface relief that improves close-up realism and dynamic lighting interaction.

Rendered at resolutions up to 8K, this seamless texture is optimized for major 3D platforms including Blender, Unreal Engine, and Unity, providing flexibility and exceptional detail for a wide range of projects. For optimal visual results, it is recommended to moderate the UV scale to maintain realistic proportions of wear without exaggeration. Additionally, fine-tuning the roughness map allows users to achieve the perfect balance between a gleaming polished effect and the nuanced appearance of aged, scratched metal. Minor adjustments to the height map can further enhance parallax effects, contributing to an immersive and tactile material experience under varied lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.