This texture presents an oxidised brass metal wall, highlighting a highly weathered brass plate as its foundational material. The substrate consists of a solid metal alloy primarily composed of copper and zinc, which, over an extended period, has undergone a significant oxidation process. This natural chemical reaction results in a rich patina, featuring rust-like hues combined with subtle greenish and brown oxide layers that scatter unevenly across the surface. The wall's texture is distinctly rough and corroded, characterized by tiny bumps and pores that give the material an uneven and tactile appearance. These surface irregularities emphasize the natural aging and environmental exposure effects typical of brass when left unprotected in outdoor or industrial environments.
From a materials science perspective, the oxidised brass exhibits a complex microstructure where the oxidation layers act as natural colorants, imparting a varied palette of tones while also modifying the surface finish. The texture’s porosity and scattered bumps contribute to an intricate interaction with light, creating realistic shadows and highlights that enhance its authenticity. In PBR workflows, this detailed appearance is well represented across multiple channels: the BaseColor (Albedo) map captures the rich oxidised brass tones and rust coloration; the Normal map encodes the fine bumps and pores, providing tactile depth; Roughness is elevated and varied, reflecting the patchy corrosion and matte finish typical of aged metal; the Metallic channel remains consistently high, true to brass’s metallic nature; Ambient Occlusion intensifies shadowing around crevices and pores; and Height/Displacement maps deliver pronounced surface relief for accurate parallax and depth effects. This texture is optimized at up to 8K resolution, ensuring exceptional clarity and detail for close-up renders.
Designed for seamless integration into modern 3D rendering pipelines, this oxidised brass metal wall texture is fully compatible with popular platforms such as Blender, Unreal Engine, and Unity. Its detailed oxidation and weathering patterns make it an excellent choice for creating realistic worn metal surfaces in architectural visualization, game environments, or industrial design projects. For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural proportions of the surface’s bumps and pores, and to fine-tune the roughness values to achieve a balanced look between aged corrosion and any residual metallic shine, thereby enhancing the visual authenticity and material realism in your scene.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.