Oxidised Brass Metal Wall | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidised Brass Metal Wall | Free PBR

IDoxidised-brass-metal-wall-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This texture presents an oxidised brass metal wall, highlighting a highly weathered brass plate as its foundational material. The substrate consists of a solid metal alloy primarily composed of copper and zinc, which, over an extended period, has undergone a significant oxidation process. This natural chemical reaction results in a rich patina, featuring rust-like hues combined with subtle greenish and brown oxide layers that scatter unevenly across the surface. The wall's texture is distinctly rough and corroded, characterized by tiny bumps and pores that give the material an uneven and tactile appearance. These surface irregularities emphasize the natural aging and environmental exposure effects typical of brass when left unprotected in outdoor or industrial environments.

From a materials science perspective, the oxidised brass exhibits a complex microstructure where the oxidation layers act as natural colorants, imparting a varied palette of tones while also modifying the surface finish. The texture’s porosity and scattered bumps contribute to an intricate interaction with light, creating realistic shadows and highlights that enhance its authenticity. In PBR workflows, this detailed appearance is well represented across multiple channels: the BaseColor (Albedo) map captures the rich oxidised brass tones and rust coloration; the Normal map encodes the fine bumps and pores, providing tactile depth; Roughness is elevated and varied, reflecting the patchy corrosion and matte finish typical of aged metal; the Metallic channel remains consistently high, true to brass’s metallic nature; Ambient Occlusion intensifies shadowing around crevices and pores; and Height/Displacement maps deliver pronounced surface relief for accurate parallax and depth effects. This texture is optimized at up to 8K resolution, ensuring exceptional clarity and detail for close-up renders.

Designed for seamless integration into modern 3D rendering pipelines, this oxidised brass metal wall texture is fully compatible with popular platforms such as Blender, Unreal Engine, and Unity. Its detailed oxidation and weathering patterns make it an excellent choice for creating realistic worn metal surfaces in architectural visualization, game environments, or industrial design projects. For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural proportions of the surface’s bumps and pores, and to fine-tune the roughness values to achieve a balanced look between aged corrosion and any residual metallic shine, thereby enhancing the visual authenticity and material realism in your scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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