The Rough Bronze Texture Seamless high resolution up to 8k presents an authentic metal surface characterized by a rugged, weathered bronze composition that combines a natural mineral base with subtle oxide layers and patina effects. This texture captures the intricate grain orientation and surface porosity typical of aged bronze, featuring a slightly oxidized finish that enhances its tactile roughness and color depth. The interplay of dark brown and muted gold pigments simulates the natural discoloration and wear found on bronze artifacts, while the fine micro-structural details reflect subtle variations in the metal’s surface caused by environmental exposure and mechanical abrasion. These features make it an excellent choice for projects requiring realistic metal materials with a strong sense of history and materiality.
In physically based rendering (PBR) workflows, this rough bronze texture is meticulously mapped across multiple channels to achieve maximum realism and seamless integration. The BaseColor/Albedo channel conveys the rich, earthy bronze hues and subtle greenish oxidation, while the Normal map enhances the perception of the rough, uneven surface by simulating fine bumps and micro-grooves. The Roughness map accurately controls the diffuse reflection, emphasizing the matte, brushed quality of the metal without excessive shine, and the Metallic channel ensures the metal's characteristic reflectivity is preserved. Ambient Occlusion adds depth by accentuating crevices and recessed areas, and the Height/Displacement map supports realistic surface elevation changes, enabling convincing parallax effects and enhanced tactile realism in 3D environments.
This tileable rough bronze texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity with minimal setup, allowing designers to cover large surfaces without visible seams or repetitive artifacts. For best results, it is advisable to maintain uniform UV scale across assets to preserve consistent texel density and avoid distortion. Adjusting the roughness parameter slightly can help fine-tune the balance between matte and reflective qualities depending on lighting conditions and artistic direction. Whether you are developing environment art, architectural visualization, or concept prototypes, this metal texture offers a production-ready, AI-enhanced solution that brings authentic rough bronze surfaces into your 3D projects with high fidelity and ease.
This AI-generated rough bronze texture seamless high resolution up to 8k offers detailed metal textures with a realistic PBR appearance, allowing for an accurate 3D preview of the material's composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
