Armor Knight Leather Medieval Metal Warrior — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Armor Knight Leather Medieval Metal Warrior — Seamless PBR Texture

IDarmor-knight-leather-medieval-metal-warrior
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the intricate interplay of materials found in medieval knight armor combining rugged leather and polished metal surfaces into a cohesive high-quality material. The base substrate features worn leather with subtle grain orientation and natural porosity providing an organic tactile feel. This leather is bound with traditional adhesives and layered beneath meticulously crafted metal plates exhibiting a slightly oxidized brushed finish that reflects historical wear and battle weathering. Embedded pigments and iron oxide layers contribute to the muted brown and cool gray color palette faithfully representing the materials used in authentic warrior armor. The texture’s surface finish balances smooth metallic sheens with the textured irregularities of leather creating a realistic and immersive appearance for rendering applications.

This texture set is designed with physically based rendering workflows in mind including all essential maps such as BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The BaseColor channel conveys the nuanced color response of leather tones and metallic highlights while the Normal map enhances the perception of fine details like leather grain and metal embossing. Roughness controls the reflective qualities distinguishing the matte porous leather from the polished reflective metal plates. The Metallic map precisely isolates the metal components ensuring accurate light interaction in real-time and offline renderers. Ambient Occlusion adds depth by simulating subtle shadowing within crevices while Height maps allow for enhanced surface relief ideal for parallax effects or displacement in advanced visualization pipelines.

Rendered at up to 8K resolution this texture is optimized for seamless tiling on large-scale surfaces ensuring consistent and clean repetition without visible seams or color shifts. It is fully compatible and ready to use in prominent platforms such as Blender Unreal Engine and Unity making it a versatile choice for game development architectural visualization and cinematic rendering. When applying this texture consider adjusting the UV scale to match the scale of armor components realistically and fine-tuning the roughness parameter to achieve the desired balance between worn leather softness and metallic sheen. This approach helps maintain visual authenticity and enhances the material’s integration within diverse lighting environments and workflows.

Carefully curated for quality and prepared under a license this armor knight leather medieval metal warrior texture offers a reliable physically accurate material solution that elevates any medieval or fantasy-themed project. Users are encouraged to verify color space and gamma settings to align with their specific project requirements ensuring consistency across different rendering engines and pipelines. Attribution is appreciated but not mandatory allowing for flexible use in both personal and commercial projects. This texture stands out for its detailed material composition and seamless integration into advanced rendering workflows supporting realistic and immersive visual storytelling in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.