Weatherbeaten Metal Corroded — Weathered Weatherbeaten Metal Rusted Weathered Weatherbeaten — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weatherbeaten Metal Corroded — Weathered Weatherbeaten Metal Rusted Weathered Weatherbeaten — PBR seamless 3D texture

IDrusted-shutter-rusted-weathered-weatherbeaten-metal-corroded-corroded-metal-shee
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This weatherbeaten metal corroded texture represents a highly detailed and physically based 3D material designed to simulate the natural aging and decay of industrial metal sheets exposed to outdoor environments. The base substrate is a steel sheeting with evident corrosion and rust layers formed through prolonged oxidation resulting in a rough uneven surface finish. This deterioration process causes the metal to develop a weathered grungy appearance characterized by peeling and cracking paint as well as visible corrosion pits and areas of dilapidation. The texture captures the interaction of mineral oxide layers with residual paint pigments emphasizing the combination of corroded metal and worn coatings typical of rusted shutters or deteriorated outdoor steel structures. Fibrous grain orientation and subtle porosity of the metal surface contribute to the realistic depiction of weatherbeaten and rusted metal sheets while the varied coloration reflects a complex mix of rust tones faded paint and exposed steel.*

All key features of this seamless tileable PBR texture are embedded across multiple high-quality maps including albedo (BaseColor) normal roughness ambient occlusion and height. The albedo map conveys the intricate paint cracking and rust color variations while the normal map enhances the perception of surface depth highlighting corroded metal sheets and peeling paint relief. Roughness data defines the non-uniform surface reflectivity caused by oxidation and degradation balancing shiny steel sheeting areas with matte rusted patches. The ambient occlusion layer adds realistic shading in recessed areas emphasizing crevices and cracks typical of weathered and dilapidated industrial materials. Height and displacement maps further support parallax effects and true-to-life surface distortion enabling seamless integration into Blender Unreal Engine and Unity pipelines. This texture is optimized for modern physically based rendering workflows supporting metal/roughness calibration for consistent results in both real-time and offline engines.*

Offered in 4K resolution with an optional 8K upgrade for high-end use cases this material ensures exceptional detail and performance across diverse digital content creation software and game engines. It is particularly suited for recreating rusted shutters outdoor industrial environments or any deteriorated metal sheet requiring authentic weathered and corroded appearances. For optimal realism it is recommended to adjust UV scaling carefully to avoid repetitive patterns and to fine-tune roughness values to control the balance between glossy steel sheeting and matte rusted areas. Utilizing height or parallax mapping enhances the tactile impression of peeling and cracking paint adding depth and complexity to your scenes without manual tweaking.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.