Perforated Metal Sheet Round Holes free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Perforated Metal Sheet Round Holes

Texture Info

IDperforated-metal-sheet-round-holes
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The perforated metal sheet round holes texture is a high-quality, AI-generated seamless pattern expertly crafted to enhance metal material workflows with outstanding precision. This tileable perforated metal sheet round holes texture features a robust metal substrate characterized by a smooth, brushed surface finish that simulates industrial-grade steel or aluminum sheets. The metal base is uniform yet displays subtle variations in grain orientation and fine microdetails, reflecting realistic wear and light interaction without appearing artificially sharp. The round perforations are consistently spaced and precisely formed, revealing underlying voids that contribute to the pattern’s structural depth and complexity. The surface exhibits moderate porosity and slight oxidation effects, which are subtly conveyed through the roughness and ambient occlusion maps, lending authenticity typical of weathered architectural panels or machinery components. These features combine to create a highly believable metal surface suitable for industrial design, architectural visualization, and environmental art projects requiring consistent, repeatable patterns across large areas. This AI texture perforated metal sheet round holes set includes a comprehensive PBR map collection that ensures full compatibility with physically based rendering workflows in Blender, Unreal Engine, and Unity. The BaseColor or Albedo map captures nuanced metallic tones with slight variations in pigmentation and oxide layers, contributing to the metal’s natural coloration and surface imperfections. The Normal map enhances fine surface relief around each perforation and metal grain, adding realistic depth and texture. The Roughness map controls the metal’s reflectivity and surface wear, providing a balanced interplay between polished and matte areas, while the Metallic map emphasizes the inherent metallic properties of the sheet. Ambient Occlusion subtly darkens crevices around the perforations, amplifying the three-dimensional feel without overpowering the visual harmony. The Height or Displacement map accurately portrays the perforations’ depth and sheet surface undulations, allowing for enhanced parallax effects and realistic surface breakup in close-up renders. To maximize the benefits of this tileable perforated metal sheet round holes texture, adjusting the UV scale based on the project’s spatial requirements is recommended. Proper scaling preserves the fine structural and micro details, ensuring that the pattern maintains its seamless integrity when covering vast surfaces. Additionally, fine-tuning the roughness channel enables control over the metal’s reflective qualities and simulated wear, allowing you to tailor the appearance to specific environmental conditions or design intentions. Incorporating subtle height or displacement effects further enriches the material’s depth perception, especially useful in high-detail architectural scenes or concept prototypes. This texture is a versatile, high-resolution asset—available up to 8K—that accelerates your creative process while delivering predictable, professional-grade results suitable for a wide range of metal-based design applications.

The seamless perforated metal sheet with round holes demonstrates realistic metal textures and offers a detailed 3D preview to accurately assess its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.