Rusty Metal Plate Texture with Round Cap Nails | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Rusty Metal Plate Texture with Round Cap Nails | Free PBR

IDrusty-metal-plate-texture-with-round-cap-nails-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rusty Metal Plate Texture with Round Cap Nails showcases a heavily weathered metal base substrate, typical of aged steel exposed to natural elements over extended periods. The metal plate surface exhibits extensive oxidation and corrosion, with a rough, uneven finish marked by prominent layers of rust in varying shades of reddish-brown, orange, and dark iron oxide. These color variations reflect the complex chemical processes of iron oxidation, moisture infiltration, and air exposure that have gradually transformed the metal’s original composition. The substrate’s porous nature is evident through subtle pits, flakes, and surface irregularities that contribute to its tactile, realistic feel. Embedded within the plate, the round cap nails provide a contrasting detail, featuring a slightly polished metallic sheen softened by accumulated rust and surface wear, further emphasizing the material’s aged and authentic character.

In this high-quality PBR texture, the material properties are carefully captured across multiple texture channels to deliver a lifelike representation. The BaseColor (Albedo) map reveals the intricate pigmentation of rust and underlying metal tones, accurately portraying the metal’s weathered appearance. The Normal map enhances the surface detail by simulating small-scale irregularities such as rust flakes, pits, and the embossed nail heads, creating a convincing 3D effect under varying lighting conditions. Roughness values vary across the texture, reflecting the contrast between the matte, oxidized plate and the semi-reflective cap nails, lending depth and realism to the finish. The Metallic channel highlights the iron-based metal substrate, while the Ambient Occlusion map adds subtle shadows around crevices and corroded areas, enhancing visual depth. The Height (Displacement) map emphasizes the texture’s tactile qualities by accentuating rust buildup and nail contours, making it suitable for advanced rendering techniques such as parallax mapping.

Rendered at an impressive resolution of up to 8K, this seamless texture supports close-up views without loss of detail and is optimized for use in Blender, Unreal Engine, and Unity projects. Its realistic portrayal of a rusty metal surface with embedded round cap nails makes it ideal for architectural visualizations, industrial-themed environments, and game asset creation. For practical application, adjusting the UV scale is recommended to maintain natural proportions of the rust patterns, ensuring the texture remains believable across different model sizes. Additionally, fine-tuning the roughness channel can help control surface reflectivity, allowing designers to adapt the material to specific lighting setups or stylistic preferences, enhancing both realism and artistic flexibility.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.