Archviz Metal Metallic Panel Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Panel Sci Scifi Substance — Seamless PBR Texture

IDarchviz-metal-metallic-panel-sci-scifi-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Panel Sci Scifi Substance texture offers a meticulously crafted seamless surface designed specifically for physically based rendering (PBR) workflows. The base material simulates a high-tech metal panel commonly found in sci-fi environments composed predominantly of a durable metallic substrate enhanced with subtle oxide layers and intricate grain orientation that reflects advanced fabrication techniques. The surface finish combines brushed and slightly oxidized effects lending a realistic tactile quality that balances polished highlights with fine weathering details. Pigments and colorants are carefully integrated into the base color channel producing a consistent neutral metallic tone with cool sci-fi hues that maintain uniformity across large-scale tiling ideal for architectural visualization and futuristic wall designs in virtual scenes.

The texture set includes all essential PBR maps to ensure accurate material representation in real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender’s Cycles. The BaseColor (Albedo) channel captures the metallic panel’s subtle color variations and pigment distribution while the Normal map adds depth by simulating the fine grain and panel ridges. Roughness maps control the surface’s reflective properties balancing shiny metallic reflections with matte patches where oxidation occurs. The Metallic map distinctly defines metal versus non-metal areas enhancing realism by influencing light interaction. Ambient Occlusion reinforces the perceived depth within crevices and panel separations and the Height/Displacement map provides additional surface relief for enhanced parallax effects improving visual fidelity in close-up views.

Rendered at up to 8K resolution this seamless texture is optimized for high-detail visualization in architectural and sci-fi design projects. Its consistent color response and meticulous surface detail make it highly suitable for large-scale tiling on walls panels and other metallic elements within complex scenes. When integrating this material consider adjusting the UV scale to avoid repetition artifacts and fine-tune roughness values to match the desired level of surface wear or polish. For enhanced realism in interactive applications use the height map in combination with parallax occlusion mapping to emphasize depth without excessive geometry. This thoughtfully curated substance ensures seamless compatibility and visual accuracy across diverse rendering platforms supporting efficient look development and a professional finish in any futuristic or architectural visualization context.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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