Archviz Grill Grills Metal Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Grill Grills Metal Substance Designer — Seamless PBR Texture

IDarchviz-grill-grills-metal-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Grill Grills Metal Substance Designer seamless PBR texture is expertly crafted to replicate a robust metal surface commonly utilized in architectural visualization projects. The base substrate is a durable metal alloy characterized by a finely detailed grain orientation that enhances the tactile realism of the material. This composition suggests a lightly brushed or oxidized finish exhibiting subtle surface imperfections and minimal porosity that contribute to an authentic weathered look. Colorants are integrated through oxide layers and refined pigmentation within the base color creating a consistent metallic hue that responds naturally across diverse lighting conditions adding depth and nuance to the surface appearance.

The texture is designed with physically based rendering workflows in mind encompassing all essential PBR channels to faithfully simulate the metal grill surface in both real-time and offline rendering environments. The BaseColor (Albedo) map captures delicate variations in color and the oxide patina while the Normal map reveals intricate surface details such as the fine ridges and edges distinctive to grill structures. The Roughness map governs reflectivity balancing polished highlights and matte areas to convey the brushed metal finish effectively. The Metallic map confirms the metal nature of the surface for accurate light response and Ambient Occlusion enhances shadow depth within crevices. Additionally the Height/Displacement map enables realistic depth perception and parallax effects vital for enhancing three-dimensionality in architectural visualization scenes.

Offered in resolutions up to 8K this seamless metal grill texture is optimized for use in Blender Unreal Engine and Unity ensuring high-quality large-scale tiling without visible repetition. To maximize visual fidelity it is recommended to carefully adjust the UV scale to preserve the fine details of the grill texture within your scene. Fine-tuning roughness values will further tailor the material’s reflective qualities to match specific lighting setups and project requirements. Verifying color space and gamma settings within your rendering pipeline will also help maintain consistent realistic results across different software platforms and workflows.

This versatile metal grill texture is ideal for architectural visualization game development and any rendering scenario requiring a high-fidelity metal surface. Its seamless design and consistent color response make it suitable for both detailed close-ups and expansive surfaces ensuring professional-grade results. Expertly crafted with attention to material composition surface finish and subtle weathering effects this Substance Designer asset enhances the realism and authenticity of metal elements in your archviz and visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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