This texture features hexagonal metal frames crafted from a sleek black metallic base substrate, expertly combined with a concave rubber infill. The metal component exhibits a finely brushed surface finish, enhancing its realistic metallic sheen and subtle reflections, while the concave rubber sections provide a smooth, matte contrast with slight elasticity characteristics. The binding between metal and rubber materials is seamless, reflecting high-quality adhesion and minimal porosity, which ensures durability and minimal weathering effects over time. This combination creates a visually striking decorative mesh, ideal for architectural surfaces such as walls, panels, or industrial design elements.
In terms of Physically Based Rendering (PBR) channels, the BaseColor or Albedo map captures the deep black metallic tone of the frames and the muted rubber black shade, both carefully color-corrected for true-to-life appearance. The Normal map emphasizes the hexagonal geometry and the concave depth of the rubber inserts, adding dimensionality to the mesh. Roughness maps differentiate the polished metal’s slight gloss from the rubber’s matte finish, while the Metallic channel highlights the conductive nature of the metal frames versus the non-metallic rubber. Ambient Occlusion enhances the shadowing where the metal meets the rubber, and Height or Displacement maps provide subtle relief to emphasize the concave curvature and frame edges.
This texture is optimized at up to 8K resolution, ensuring exceptional detail and clarity for close-up renders and real-time applications. It is fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity, allowing for seamless integration into diverse visual projects. For practical use, adjusting the UV scale to appropriately size the hexagonal pattern on larger surfaces can significantly improve realism, while fine-tuning roughness values helps balance reflections between the metal and rubber components, enhancing material differentiation and visual depth.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.