Honeycomb Cells Tight Grid free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Honeycomb Cells Tight Grid

IDhoneycomb-cells-tight-grid
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The honeycomb cells tight grid texture is a meticulously crafted high-resolution pattern that faithfully emulates the intricate structure of natural honeycomb formations arranged in a precise tight grid. This seamless honeycomb cells tight grid texture presents an organic yet engineered surface reminiscent of a polymer or ceramic base substrate with subtle mineral inclusions dispersed throughout. The composition suggests a finely woven matrix where microscopic binders and adhesive elements secure each individual cell resulting in a durable lightweight material. The surface finish is semi-matte with a delicate sheen exhibiting minimal oxidation or weathering effects that contribute to a refined modern aesthetic. Pigments embedded within the basecolor channel maintain a consistent honey-yellow tone enhanced by subtle color variations that add natural depth and complexity while the normal and height maps highlight the three-dimensional relief of each cell wall and cavity capturing the tactile essence of this tight grid arrangement.

This tileable honeycomb cells tight grid texture excels in modern PBR workflows providing a comprehensive set of maps designed to reproduce realistic materials with precision. The BaseColor (Albedo) channel delivers crisp detailed color information without any blurring preserving clarity even at its impressive 8K resolution. The Normal map defines the subtle ridges and recesses between cells adding intricate surface detail that interacts convincingly with light sources. Roughness and Metallic maps work together to portray a predominantly non-metallic surface with a finely tuned roughness range allowing controlled light diffusion and realistic specular highlights that emphasize the semi-gloss finish. Ambient Occlusion deepens crevices and intersections within the grid enhancing visual depth while the Height (Displacement) map enables accurate simulation of physical depth and volume which is essential for close-up renders or advanced parallax mapping. This ai texture honeycomb cells tight grid is fully optimized for seamless integration into Blender Unreal Engine and Unity ensuring artifact-free results and stable performance across diverse 3D platforms.

When applying this seamless honeycomb cells tight grid texture maintaining consistent UV scaling is crucial to preserve the integrity of the tight grid pattern and prevent distortion across extensive surface areas. Adjusting the roughness map allows users to refine how the material interacts with light enabling a transition from a softer matte appearance to a sharper more reflective finish depending on the scene’s lighting requirements. Utilizing the height or parallax displacement maps further enhances the three-dimensionality of flat surfaces making this patterns texture particularly effective for architectural visualization concept prototyping and environmental art where realism and detailed consistency are paramount. By incorporating this meticulously curated honeycomb cells tight grid texture into your material library you ensure predictable repeatable results that elevate the visual cohesion and overall quality of your 3D projects while benefiting from high-resolution detail and a versatile tileable design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.