Geometric Hex Pattern Embossed free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Geometric Hex Pattern Embossed

IDgeometric-hex-pattern-embossed
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The geometric hex pattern embossed texture showcases a meticulously designed surface inspired by contemporary industrial materials resembling a high-quality polymer or metal substrate enhanced with precise embossing techniques. This seamless geometric hex pattern embossed texture features a finely crafted hexagonal design that combines a durable base composition with subtle binders and surface treatments resulting in a low-porosity smooth finish accented by slight micro-roughness. The embossing effect creates delicate relief patterns that simulate the tactile sensation of pressed or stamped metal sheets or engineered composites while neutral slightly metallic pigments are embedded within the BaseColor/Albedo channel. This lends the surface an authentic understated sheen and tonal complexity without overpowering saturation or excessive glossiness perfectly balancing modern industrial aesthetics with practical material realism.

In physically based rendering (PBR) workflows this ai texture geometric hex pattern embossed asset excels at delivering intricate material detail and realistic depth. The Normal map precisely captures the crisp elevations and recesses of the hexagonal pattern enhancing the three-dimensional relief as light interacts with the surface. Complementing this the Roughness map controls subtle variations between matte and semi-gloss finishes reflecting natural wear and a brushed industrial look. The Metallic channel introduces restrained metallic properties reinforcing the impression of treated metal or high-performance polymer composites while Ambient Occlusion enriches shadowing within the embossed recesses to emphasize pattern depth. Height and Displacement maps further enhance the three-dimensional fidelity enabling convincing parallax effects suitable for both real-time 3D preview and cinematic rendering. All channels maintain exceptional clarity and cohesion across large UV islands supporting ultra-high resolution outputs up to 8K for close-up inspection or expansive surface applications.

This tileable geometric hex pattern embossed texture is optimized for seamless integration with leading 3D engines such as Blender Unreal Engine and Unity ensuring broad compatibility and minimal setup effort. Its perfectly tileable design guarantees consistent repetition without visible seams or artifacts making it ideal for diverse uses including architectural visualization prop detailing level dressing and detailed patterns textures studies. For optimal results adjusting the UV scale is recommended to balance pattern density and avoid stretching or excessive repetition on large models. Additionally fine-tuning roughness values can help modulate surface reflectivity softening highlights to better showcase embossed details without harsh glare. These qualities make the asset a versatile and reliable choice for artists seeking a high-quality realistic embossed geometric hex pattern texture with a clean modern industrial finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.