Hounds Tooth Classic Textile free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Hounds Tooth Classic Textile

IDhounds-tooth-classic-textile
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Hounds Tooth Classic Textile texture is a seamlessly tileable AI-generated material meticulously crafted to bring a refined and authentic fabric pattern to your physically based rendering (PBR) workflows. This high-resolution texture available up to 8K expertly captures the intricate weave and distinctive hounds tooth pattern with exceptional clarity and cohesion. The base substrate emulates a tightly woven organic fiber fabric where individual fibers align in a subtle grain orientation and are held together by natural or synthetic binders that preserve the textile’s structural integrity. The surface finish mimics a soft matte fabric with a slight tactile roughness revealing delicate porosity and gentle signs of wear that enhance realism. The classic two-tone coloration achieved through pigment-based colorants appears as alternating dark and light threads accurately represented within the BaseColor/Albedo channel for true-to-life diffuse color reproduction.

This comprehensive texture set includes all essential PBR maps: BaseColor/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The Normal map faithfully simulates the fine fiber relief and fabric weave adding convincing surface depth without increasing geometry complexity. Roughness defines the fabric’s soft matte finish and subtle reflectivity typical of woven textiles while the Metallic channel remains minimal reflecting the non-metallic nature of the organic textile substrate. Ambient Occlusion gently accentuates fiber intersections and pattern depth by adding soft shadows and the Height/Displacement maps provide nuanced surface elevation that replicates the tactile quality and slight imperfections of the fabric’s surface. These maps integrate seamlessly into Blender Unreal Engine and Unity pipelines optimized for both real-time rendering and high-fidelity cinematic projects ensuring sharp detail and visual stability even on expansive UV islands.

The tileable hounds tooth classic textile texture avoids the repetitive artifacts commonly found in auto-generated patterns maintaining crisp pattern definition across large surfaces. Its versatile design suits a wide range of environments from architectural visualizations and game assets to film productions making it an ideal resource for both personal and commercial projects. For best results uniform UV scaling is recommended to preserve the textile’s sharpness and prevent distortion. Fine-tuning the Roughness map can further enhance the fabric’s softness and its interaction with dynamic lighting while subtle adjustments to the Height or Displacement maps add tactile realism without overwhelming the visual detail. This texture offers a reliable high-quality foundation that elevates patterns textures and accelerates material creation workflows within modern PBR pipelines easily examined through a detailed 3D preview to ensure perfect integration into your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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