Polka Dots Uniform Spacing free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polka Dots Uniform Spacing

IDpolka-dots-uniform-spacing
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polka dots uniform spacing texture is an AI-generated seamless pattern crafted to emulate a polymer-based surface characterized by a smooth semi-matte finish. This texture features a consistent evenly spaced arrangement of circular dots reminiscent of printed or subtly embossed polka dots found on coated synthetic materials such as vinyl or laminated textiles. The base substrate presents as dense and slightly flexible with minimal porosity that preserves the pattern’s crispness and clarity even across expansive UV islands. Fine binders and delicate adhesive layers are implied within the texture producing smooth transitions between the dots and the base material. The dots themselves exhibit a gentle raised or recessed effect indicating slight variations in surface height without disrupting the uniformity while colorants resemble stable pigments embedded within the substrate. This ensures a vibrant yet natural contrast between the dots and the background maintaining visual cohesion across diverse lighting conditions and viewing angles.

In terms of materials and composition the base polymer substrate simulates a synthetic non-metallic surface with minimal porosity and moderate flexibility supported structurally by fine binders and adhesive layers that help maintain surface integrity. The colorants are designed to replicate embedded pigments offering vibrant saturation without glossiness contributing to the semi-matte appearance. The texture’s physical attributes are effectively represented across PBR channels: the Base Color (Albedo) channel captures accurate pigmentation and color distribution; the Normal and Height/Displacement maps emphasize subtle variations in elevation between the dots and the base surface enhancing tactile depth; the Roughness map balances diffuse reflection and soft specular highlights to reinforce the semi-matte finish; the Metallic channel remains minimal reflecting the non-metallic nature of the polymer base; and the Ambient Occlusion map adds gentle shading in crevices and edges amplifying dimensionality and depth within the pattern.

This tileable polka dots uniform spacing texture is delivered at an ultra-high resolution of up to 8K providing exceptional detail and realism suited for modern 3D pipelines. It integrates seamlessly with popular software such as Blender Unreal Engine and Unity supporting real-time 3D preview and rapid workflow implementation. To optimize visual fidelity adjusting the UV scale is recommended to fine-tune dot size and spacing according to specific project needs. Additionally subtle tuning of the roughness channel can help customize surface reflectivity enabling the texture to adapt from matte fabric-like materials to lightly glossy laminates. This versatile seamless polka dots uniform spacing texture offers a reliable visually consistent solution for adding polished uniform polka dot patterns to your materials library ensuring clarity and cohesion in architectural visualization product mockups game environments and interior staging applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.