Basket Weave Interlaced Bands free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Basket Weave Interlaced Bands

IDbasket-weave-interlaced-bands
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The basket weave interlaced bands texture presents a carefully designed surface inspired by traditional woven materials blending natural organic fibers such as cotton and hemp with subtle synthetic polymer binders to form a robust yet visually intricate composition. This texture simulates the layered interplay of intertwined strands capturing the fine grain orientation and slight variations in porosity that give the pattern a realistic depth and tactile complexity. The surface finish features a softly brushed effect that enhances the weave’s natural feel while natural pigments and oxide-based colorants imbue the bands with a warm earthy palette of muted browns and tans. These color variations subtly emphasize the interlaced construction and impart a gently weathered character without sacrificing clarity or cohesion across the pattern.

Designed as a seamless basket weave interlaced bands texture this AI-generated material is available in up to 8K high resolution ensuring exceptional detail and sharpness even on large UV islands. The PBR map set is meticulously crafted to convey the material’s physical properties: the BaseColor/Albedo channel captures the nuanced pigment distribution and organic-polymer blend while the Normal map accurately reflects the raised and recessed weave structure enhancing the surface relief. The Roughness map simulates the soft brushed finish with moderate glossiness to maintain a natural look free from harsh reflections. The Metallic channel remains minimal consistent with the predominantly organic and polymer components while Ambient Occlusion provides subtle shadowing within the weave crevices reinforcing dimensionality. The Height/Displacement map offers fine surface breakup and depth critical for realistic parallax and tessellation effects that emphasize the three-dimensional basket weave pattern.

This tileable basket weave interlaced bands texture is fully compatible and optimized for integration with popular 3D engines such as Blender Unreal Engine and Unity making it ideal for a wide range of applications—including architectural visualizations immersive game environments and detailed pattern designs. The seamless nature guarantees flawless repetition without visible seams essential for real-time rendering and cinematic-quality results. For optimal appearance adjusting the UV scale can help balance the repetition density to suit your specific scene while fine-tuning the roughness map allows precise control over surface reflectivity to enhance realism without overpowering the natural weave. Leveraging the height/displacement map with parallax or tessellation techniques will further enrich the tactile dimension and visual stability of the texture across diverse projects.

Overall this ai texture basket weave interlaced bands texture showcases complex patterns and textures that significantly enhance the realism of PBR materials allowing artists and developers to achieve an accurate 3D preview of the surface composition. Its combination of organic fibers synthetic binders and expertly crafted channels delivers a versatile and high-quality solution for anyone seeking a seamless basket weave interlaced bands pattern that balances flexibility structural integrity and visual authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.