This 4K seamless PBR texture showcases a dark green plaid fabric pattern interlaced with narrow black and lighter green stripes, arranged in a classic checkered design. The pattern consists of thin and thick lines crossing horizontally and vertically, forming a traditional tartan-style grid that is evenly spaced and precisely aligned. The surface reveals a subtle woven fabric structure with delicate horizontal and vertical thread details, showing a realistic textile weave texture. The fabric finish is matte and smooth without any visible wear or stains, maintaining a clean, uniform appearance suitable for refined fabric surfaces. The colors predominantly feature rich dark green shades complemented by black and muted olive-green highlights that add depth and dimensionality to the pattern. The overall feel is that of a tightly woven cloth with natural shadowing and soft tonal transitions, giving a tactile softness and fabric authenticity to the texture. This tileable PBR texture is crafted for various 3D applications—perfect for virtual clothing, upholstery, home decor fabrics, or costume design in game development, architectural visualization, and VFX projects. It works seamlessly in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its classic color palette and sharp plaid pattern suit modern interiors, rustic environments, outdoor wear, and cozy home atmospheres, enhancing any 3D model requiring a realistic textile surface with elegance and detail. The texture’s seamless nature allows for infinite tiling without visible edges, ensuring consistency across large surfaces and complex models.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.