Abs Plastic Fine Matte Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Abs Plastic Fine Matte Grain

Texture Info

IDabs-plastic-fine-matte-grain
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Abs Plastic Fine Matte Grain texture is a meticulously engineered polymer surface material crafted from acrylonitrile butadiene styrene (ABS), a high-quality thermoplastic polymer widely used in durable product manufacturing. Its composition features a finely grained polymer matrix with a subtle matte finish that enhances tactile realism without glare or shine. The surface exhibits a consistent, fine grain pattern formed by microscopic polymer granules and carefully controlled additives that prevent glossiness, ensuring a clean yet natural appearance. This texture’s low porosity and stable molecular bonding contribute to its resistance to weathering and mechanical wear, making it an ideal representation of premium plastic surfaces in 3D projects. Coloration is achieved through uniform pigmentation within the polymer, producing a neutral tone that allows for versatile material customization in digital workflows.

In physically based rendering (PBR) workflows, the abs plastic fine matte grain texture is supported by a comprehensive set of maps that accurately reflect its material properties. The BaseColor/Albedo channel captures the subtle, even pigmentation without specular highlights, while the Normal map replicates the delicate grain orientation and surface irregularities that add tactile depth. The Roughness map modulates light diffusion to maintain the soft, matte finish typical of ABS plastic, avoiding any unwanted gloss or reflections. The Metallic channel remains near zero, reflecting the polymer’s non-metallic nature. Ambient Occlusion enhances shading in crevices, emphasizing surface detail, and the Height/Displacement map provides fine relief to simulate the microscopic texture variations that give this material depth and realism. Designed for ultra-high resolution up to 8K, this seamless and tileable abs plastic fine matte grain texture maintains crisp detail and clarity even under close inspection, supporting photorealistic rendering in real-time engines and offline workflows.

This texture integrates seamlessly with leading 3D software such as Blender, Unreal Engine, and Unity, optimized for efficient use with PNG and WEBP formats to ensure smooth import and performance. Its tileable design eliminates visible seams and repetitive artifacts, allowing elegant scaling across large surfaces while preserving natural grain continuity. For best results, adjusting the UV scale is recommended to maintain the integrity of the fine grain detail without stretching or blurring, especially on expansive geometry. Additionally, fine-tuning the Roughness and Normal map intensities can help tailor the surface response to your scene’s lighting conditions, enhancing the subtle interplay of shadows and highlights. Utilizing the Height or Displacement maps can further refine surface depth, adding realistic tactile variation that enhances both real-time and cinematic render quality.

The seamless ABS plastic fine matte grain features an AI texture that enhances its realistic plastic textures and provides an accurate 3D preview of its subtle, refined surface detail in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.