This high-resolution PBR texture captures a top-down view of assorted white and pastel green packing foam peanuts filling a plain brown cardboard box interior. The packing foam consists of numerous small cylindrical and pellet shapes scattered unevenly to simulate real packing material for shipping protection. The box walls show subtle corrugated lines and creases, enhancing the realism. The color palette is dominated by neutral browns of the cardboard contrasted with bright whites and soft greens of the foam peanuts. This texture is ideal for 3D artists seeking authentic packaging or shipping-related materials and environments. It can be used directly in Blender, Unreal Engine, Unity, Cinema 4D, 3ds Max, or any software supporting PBR workflow. The texture is not, so it suits scenes or assets where packaging details need to be accurate rather than repetitive. Textural details like foam granules and cardboard fibers add depth and richness to renders, improving visual storytelling in product visualization, still life composition, or industrial design mockups.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.