PBR Packing Foam Texture in a Cardboard Box for 3D Applications

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Packing Foam in a Cardboard Box for Applications Plastic seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDplastic-high-resolution-pbr-packing-foam-texture-in-cardboard-box
CategoryPlastic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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This high-resolution PBR texture captures a top-down view of assorted white and pastel green packing foam peanuts filling a plain brown cardboard box interior. The packing foam consists of numerous small cylindrical and pellet shapes scattered unevenly to simulate real packing material for shipping protection. The box walls show subtle corrugated lines and creases, enhancing the realism. The color palette is dominated by neutral browns of the cardboard contrasted with bright whites and soft greens of the foam peanuts. This texture is ideal for 3D artists seeking authentic packaging or shipping-related materials and environments. It can be used directly in Blender, Unreal Engine, Unity, Cinema 4D, 3ds Max, or any software supporting PBR workflow. The texture is not, so it suits scenes or assets where packaging details need to be accurate rather than repetitive. Textural details like foam granules and cardboard fibers add depth and richness to renders, improving visual storytelling in product visualization, still life composition, or industrial design mockups.
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Best Uses for This Texture

  • Product visualization and industrial design
  • Electronics casings and device mockups
  • Game props and synthetic surfaces
  • Furniture details and interior panels
  • Clean studio renders with controlled roughness

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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