Patterned Pvc Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Pvc Texture Seamless

Texture Info

IDpatterned-pvc-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The patterned PVC texture seamless high resolution up to 8k offers a finely detailed representation of polymer-based plastic surfaces, characterized by a carefully engineered composition that mimics real-world materials. This texture captures the subtle intricacies of PVC, a synthetic polymer known for its durability and flexibility, combined with embedded binders and plasticizers that influence its tactile qualities. The pattern reflects a consistent grain orientation and a controlled surface finish, exhibiting a slightly matte yet uniform sheen typical of industrial plastic sheets. Pigments and dyes embedded within the material create a stable, even coloration visible in the BaseColor/Albedo channel, while the texture’s porosity and minimal weathering effects contribute to its natural and believable appearance, especially when enhanced by ambient occlusion maps that define soft shadows within the pattern crevices.

In its PBR implementation, this tileable patterned PVC texture seamless high resolution up to 8k excels by providing high-fidelity Normal maps that bring out the subtle surface undulations and texture breaks inherent to patterned plastics without introducing harsh or unnatural edges. The Roughness channel delivers precise control over the highlight diffusion, balancing areas of gentle glossiness with matte regions to simulate the semi-polished surface finish typical of PVC panels. The Metallic channel remains low or neutral, reflecting the non-metallic polymer base, while Height or Displacement maps enable realistic depth perception for enhanced parallax effects in 3D scenes. Ambient Occlusion further accentuates the pattern’s geometry, improving the overall depth and realism in real-time engines and cinematic renders alike.

This texture is optimized for seamless tiling at resolutions up to 8k, ensuring crisp detail and perfect repetition across large surfaces without visible seams, making it ideal for applications such as level dressing, material studies, and both real-time and offline rendering workflows. It integrates smoothly with popular 3D software including Blender, Unity, and Unreal Engine, supporting efficient iteration loops and fast material adjustments. A practical tip for optimal use is to slightly adjust the UV scale when applying this texture to avoid unnatural repetition while fine-tuning the Roughness channel to match environmental lighting conditions, enhancing the plastic’s characteristic semi-gloss finish without over-sharpening the surface features.

This seamless patterned PVC texture offers a high resolution up to 8k, showcasing plastic textures with detailed AI-generated patterns and a realistic 3D preview for precise PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.