Rough Pvc Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Pvc Texture Seamless

Texture Info

IDrough-pvc-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough PVC Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material designed to authentically replicate the intricate surface qualities of rough polyvinyl chloride (PVC), a widely used synthetic polymer known for its versatility in construction, packaging, and interior design applications. This texture faithfully represents the fundamental composition of PVC, which consists of a polymer base substrate combined with plasticizers and stabilizers to enhance flexibility and durability. Its rough surface finish is characterized by micro-scale variations and subtle grain orientations that mimic the tactile irregularities and weathered appearance of unpolished, aged PVC materials. Embedded pigments and colorants within the polymer matrix create a consistent yet naturally muted base color, while the texture’s slight porosity and matte surface reflect typical weathering effects, surface oxidation, and environmental exposure, adding depth and realism to the plastic texture.

In physically based rendering (PBR) workflows, this tileable rough PVC texture seamless high resolution up to 8k excels by offering detailed and accurate channel maps essential for realistic material rendering. The BaseColor (Albedo) channel delivers natural, subdued tones with subtle color variations that capture the inherent look of rough PVC. The Normal map highlights fine surface undulations and micro-roughness, enhancing light interaction and depth perception. The Roughness map controls the matte finish by governing the reflection and diffusion of light, simulating the non-glossy, tactile feel typical of weathered plastic surfaces. The Metallic channel remains minimal to nonexistent, reflecting PVC’s non-metallic nature, while the Ambient Occlusion map deepens shadows in crevices and surface irregularities to enhance volume. Additionally, the Height or Displacement map provides intricate surface detail that supports parallax and geometry displacement effects, enabling heightened realism especially in close-up views or high-detail 3D renders.

Optimized for seamless tiling without visible borders, this rough PVC texture seamless high resolution up to 8k integrates smoothly with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, product mockups, and interior staging where authentic plastic textures are essential. To achieve the best visual fidelity and maintain material realism within your scenes, it is recommended to carefully adjust the UV scale to avoid repetition artifacts and to fine-tune the roughness and normal map intensity according to your specific lighting conditions. This ensures the plastic surface maintains its believable tactile qualities, enhancing the overall impact of your renders. The included 3D preview further assists in evaluating the texture’s appearance under various lighting and viewing angles, supporting efficient workflow integration and material customization.

The AI-generated rough PVC texture seamless high resolution up to 8k offers a detailed and consistent surface ideal for PBR applications, ensuring realistic material composition with a seamless rough PVC texture seamless high resolution up to 8k finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.