Rough Polyethylene Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Polyethylene Texture Seamless

Texture Info

IDrough-polyethylene-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The rough polyethylene texture seamless high resolution up to 8ktexture authentically represents the complex surface qualities of polyethylene, a synthetic polymer widely recognized for its durability, flexibility, and chemical resistance. This texture captures the semi-crystalline nature of polyethylene’s polymer chains, highlighting the microscopic grain orientation and subtle porosity of its slightly uneven surface finish. The base substrate consists of a plastic polymer matrix with a natural matte appearance, free from glossiness or metallic sheen, which is typical for rough polyethylene materials. Pigments and additives used to color polyethylene are accurately reflected through the BaseColor/Albedo channel, delivering realistic muted plastic tones. The Normal map effectively conveys fine surface relief and grain detail, while the Roughness map defines the non-reflective, matte characteristics that give the texture its tactile quality. The Metallic channel remains minimal, consistent with polyethylene’s non-metallic composition, and Ambient Occlusion enhances depth by emphasizing crevices and surface irregularities. Meanwhile, the Height/Displacement map provides precise elevation data, enabling realistic shading and parallax effects in 3D previews and renders.

Designed as a seamless rough polyethylene texture seamless high resolution up to 8k, this tileable texture ensures flawless repetition across large surfaces without visible seams or distortion, making it ideal for extensive 3D environments and product visualizations. Its exceptionally high resolution—up to 8K—guarantees detailed clarity suitable for close-up shots and intricate renderings. Compatible with leading 3D software such as Blender, Unreal Engine, and Unity, this AI texture rough polyethylene texture seamless high resolution up to 8k integrates smoothly into workflows, allowing artists and developers to achieve highly realistic plastic materials with minimal configuration. The consistent micro-detail and faithful reproduction of polyethylene’s polymer matrix and grain orientation provide enhanced realism and depth, benefiting both real-time applications and cinematic productions.

For optimal application, adjusting the UV scale is recommended to maintain the natural roughness and prevent repetitive patterning that can break immersion. Fine-tuning the Roughness channel can subtly improve surface breakup, reinforcing the tactile, matte finish without sacrificing material authenticity. Additionally, incorporating the Height/Displacement map alongside an ambient occlusion pass intensifies surface complexity and depth perception, making this rough polyethylene texture seamless high resolution up to 8k particularly effective for realistic 3D preview scenarios, level dressing, and detailed plastic material creation. This texture serves as a reliable foundation for any digital project requiring high-fidelity, seamless plastic textures that reflect the true characteristics of polyethylene’s unique polymer surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.