The Matte PVC Texture Seamless high resolution up to 8ktexture is a meticulously crafted digital material that faithfully replicates the intricate characteristics of polymer-based surfaces, specifically polyvinyl chloride (PVC). PVC is a dense synthetic polymer matrix often stabilized with plasticizers and color pigments, resulting in a durable plastic substrate with a consistent matte finish. This texture highlights the fine grain orientation and minimal porosity typical of quality PVC sheets, showcasing a smooth yet tactile surface that naturally resists gloss and diffuses light softly. Embedded pigments are accurately represented through the BaseColor (Albedo) map, delivering muted, true-to-life tones without any specular highlights. The Normal map captures subtle surface undulations and micro-textural details essential for authentic 3D rendering, while Ambient Occlusion and Height/Displacement maps enhance depth by simulating delicate shadows and physical relief, emphasizing the material's soft, slightly worn nature without obvious signs of wear or oxidation.
Designed as a tileable matte pvc texture seamless high resolution up to 8k asset, this material supports physically based rendering workflows and is ideal for architectural visualization, game development, and product mockups where realistic plastic textures are crucial. The exceptionally high resolution of up to 8K ensures sharp detail and clarity across expansive surfaces, preventing visible tiling artifacts or repetition. Compatibility with leading 3D platforms such as Blender, Unreal Engine, and Unity allows seamless integration into diverse workflows, guaranteeing consistent rendering results under varied lighting environments. The comprehensive PBR map set provides full control over surface properties: the Roughness map maintains the signature non-reflective matte quality, while the Metallic channel remains near zero, reflecting the inherently non-metallic nature of PVC plastic. This combination results in a premium digital texture that balances visual authenticity and practical usability.
For optimal application of this ai texture matte pvc texture seamless high resolution up to 8k, it is recommended to maintain consistent UV scaling across your 3D models to prevent distortion and achieve uniform texel density. Fine-tuning the Roughness map can help perfect the matte surface reflectivity to suit specific lighting conditions, while subtle adjustments to the Height or Parallax maps can introduce enhanced surface depth and realism, mimicking the gentle embossing and micro-irregularities found in real-world PVC materials. Whether utilized in immersive game environments, high-fidelity product renders, or virtual showrooms, this tileable matte pvc texture seamless high resolution up to 8k delivers exceptional quality and photorealistic detail, elevating any project requiring authentic plastic textures with a smooth, consistent finish and remarkable fidelity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
