Flexible Plastic Electrical Conduit / Duct | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Flexible Plastic Electrical Conduit / Duct | Free PBR

IDflexible-plastic-electrical-conduit-duct-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This flexible plastic electrical conduit texture is expertly crafted to replicate the exact material composition and surface characteristics of real-world electrical ducts commonly used in industrial and commercial installations. The base substrate is a high-density polymer, designed to mimic durable plastic with inherent weather resistance and mechanical flexibility. Its surface finish balances a smooth feel with subtle fine grain orientation and minimal porosity, resulting in a slightly textured yet matte appearance. Embedded pigments simulate the typical neutral gray coloration characteristic of such ducts, while the seamless integration of binder layers and adhesive elements conveys the uniform extrusion process used in manufacturing flexible conduits. This nuanced composition ensures the texture accurately reflects the resilient, polymer-based nature of electrical ducting materials, capturing both their physical and aesthetic qualities.

In terms of PBR channel mapping, this texture offers high-quality realism optimized for up to 8K resolution, making it ideal for use in Blender, Unreal Engine, Unity, and other advanced 3D software. The BaseColor (Albedo) channel faithfully represents the subtle color variations and polymer surface without baked lighting, providing maximum versatility under different lighting scenarios. The Normal map captures the fine ridges and corrugations typical of flexible conduits, adding tactile depth and enhancing surface detail. Roughness is precisely calibrated to reflect a moderate matte finish with a slight sheen, avoiding excessive glossiness while hinting at the polymer’s semi-smooth texture. The Metallic channel remains at zero, accurately representing the non-metallic plastic material. Ambient Occlusion enhances shadowing in crevices and edges, reinforcing depth and realism, while the Height/Displacement map effectively conveys the gentle undulations and corrugated profile of the duct, supporting enhanced parallax effects for close-up viewing.

Fully optimized and scalable, this texture is ready for seamless integration into various 3D modeling and rendering pipelines. For best results, it is recommended to carefully adjust the UV scale to match the physical dimensions of your conduit models, ensuring the corrugation detail remains consistent and realistic. Additionally, fine-tuning the roughness parameter can help balance the surface’s matte quality with slight reflectivity, adapting the appearance to different environmental lighting conditions. Leveraging the height map with parallax occlusion techniques will further enhance perceived depth and dimensionality, particularly in detailed or close-up shots. Overall, this flexible plastic electrical conduit/duct texture provides a versatile, realistic material resource that faithfully conveys the composition, finish, and surface qualities of polymer-based electrical ducting in high-end digital visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.