Tpe Rubbery Surface Soft Touch free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Tpe Rubbery Surface Soft Touch

Texture Info

IDtpe-rubbery-surface-soft-touch
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Tpe Rubbery Surface Soft Touch texture is an expertly crafted AI-generated material that authentically replicates the distinctive properties of thermoplastic elastomer (TPE) polymer substrates with a soft, rubbery tactile feel. This seamless and tileable texture simulates a carefully balanced composition of flexible polymer chains combined with specialized binders, creating a resilient yet gentle surface. Its slightly porous micro-texturing mimics the natural grain and subtle imperfections found in real TPE rubber, producing a smooth, soft matte finish that enhances grip and tactile comfort. Pigments are evenly dispersed within the base layer, delivering consistent, muted coloration that avoids excessive gloss, perfectly capturing the understated appearance typical of soft-touch plastic textures.

Designed to work seamlessly with physically based rendering (PBR) workflows, this tileable tpe rubbery surface soft touch texture includes a comprehensive set of PBR channels to maximize realism and detail. The BaseColor (Albedo) map conveys nuanced pigment dispersion and subtle color shifts, while the Normal map highlights fine surface undulations and micro-grain textures inherent to the soft polymer surface. The Roughness channel is finely tuned to produce a balanced reflection that conveys a gentle sheen without an overly glossy or plastic-like appearance. The Metallic map remains neutral, reflecting the non-metallic nature of TPE materials, while Ambient Occlusion enhances depth perception in recessed areas, and the Height (Displacement) map adds realistic surface relief for enhanced parallax effects. All maps are available at resolutions up to 8K, ensuring exceptional clarity and detail across Blender, Unreal Engine, and Unity platforms.

Optimized for integration into diverse 3D projects ranging from real-time rendering to high-quality cinematic visualization, this ai texture tpe rubbery surface soft touch delivers consistent, reliable results for artists and developers working with plastic textures. For best results, maintaining a uniform UV scale across assets is recommended to preserve texture detail and alignment. Additionally, fine-tuning the roughness map allows for customization of the surface’s reflective softness, adapting the material’s response to varying lighting environments. These adjustments help to achieve a natural, tactile impression that elevates the visual appeal and realism of any 3D asset featuring soft, flexible rubbery surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.