The Synthetic Polyethylene Texture Seamless high resolution up to 8k is a meticulously designed AI-generated texture that replicates the nuanced surface characteristics of synthetic polyethylene, a widely used polymer known for its durability and versatility. This texture captures the subtle interplay of the plastic’s base substrate—an engineered polymer matrix—with its smooth, slightly grainy finish, indicative of injection-molded or extruded polyethylene materials. The surface exhibits minimal porosity and a consistent, semi-matte finish balanced by faint micro-roughness, reflecting how colorants such as pigments and oxide layers subtly influence the BaseColor/Albedo channel. These elements combine to produce a realistic plastic texture that is ideal for simulating synthetic polyethylene materials in 3D projects.
In terms of PBR workflow, this seamless synthetic polyethylene texture excels by offering detailed Normal maps that define the material’s fine surface irregularities and grain orientation, enhancing realism without overwhelming the geometry. The Roughness channel is carefully calibrated to reflect the polymer’s typical semi-gloss surface, allowing for accurate light diffusion and specular highlights. Metallic values remain low or near zero, consistent with non-metallic plastic materials, while the Ambient Occlusion channel adds depth by simulating subtle shadowing in surface crevices. The Height/Displacement maps provide a delicate sense of surface variation, perfect for parallax effects or fine bump detail in high-fidelity renders. This seamless tileable synthetic polyethylene texture is crafted to maintain clarity and cohesion even on expansive UV islands, ensuring consistent detail in real-time scenes and cinematic renders.
Designed for modern 3D pipelines, this texture is fully compatible and optimized for seamless integration with Blender, Unreal Engine, and Unity, supporting workflows that demand high resolution up to 8k. Its tileable nature makes it an excellent choice for level dressing, material studies, and production-ready assets in both real-time and offline rendering contexts. For optimal results, it is recommended to adjust the roughness intensity to suit your specific lighting rig, balancing the polymer’s semi-matte finish against environmental reflections. Additionally, scaling UVs appropriately will help maintain the texture’s micro-detail without visible repetition, preserving its natural synthetic polyethylene appearance across large surfaces.
This tileable synthetic polyethylene texture seamless high resolution up to 8k offers a realistic plastic texture with precise synthetic polyethylene texture seamless high resolution up to 8k detail, enhanced by an AI texture synthetic polyethylene texture seamless high resolution up to 8k algorithm and a 3D preview for accurate PBR material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
