Archviz Roof Straw Substance Designer Thatched — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Roof Straw Substance Designer Thatched — Seamless PBR Texture

IDarchviz-roof-straw-substance-designer-thatched
Roofing
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Roof Straw Substance Designer Thatched texture is a meticulously crafted seamless PBR material tailored for highly realistic architectural visualization and rendering workflows. The base substrate faithfully emulates natural straw fibers tightly bound by organic adhesives that replicate traditional thatching methods. This material captures the intricate grain orientation and subtle porosity typical of authentic thatched roofing highlighting fine fiber bundles with natural variations in thickness and arrangement. The surface finish is delicately weathered presenting a slightly rough texture that reflects the natural aging process of straw exposed to the elements. Coloration incorporates warm golden-yellow hues blended with soft brown undertones mirroring the subtle pigment shifts caused by environmental exposure and sun bleaching over time.

Across the PBR channels these organic details are carefully represented to enhance realism. The BaseColor map delivers the natural straw palette with nuanced color gradients while the Normal map brings out the tactile depth of the fiber layers and surface relief emphasizing the complex structure of the thatched material. The Roughness channel balances a predominantly matte finish with faint glossy highlights characteristic of dried plant fibers. Ambient Occlusion amplifies the shadowing in crevices between straw bundles accentuating the material’s dimensionality. Height or displacement maps provide fine surface detail that can be leveraged for parallax effects or subtle geometry displacement enhancing the visual depth without increasing polygon count. The Metallic channel remains near zero consistent with the organic non-metallic nature of straw roofing.

Produced at up to 8K resolution this texture is optimized for seamless large-scale tiling making it ideal for expansive roof surfaces in archviz projects real-time environments and game engines like Unreal Engine and Unity as well as offline renderers such as Blender Cycles. The texture’s consistent color response ensures smooth integration under varying lighting conditions and rendering workflows. For best results it is recommended to carefully adjust UV scale to accurately match architectural proportions of thatched roofs and fine-tune roughness values to simulate different states of weathering—from freshly laid straw to sun-bleached aged fibers. Utilizing height or parallax mapping can significantly enhance depth perception in close-up views adding tangible realism without demanding additional geometry complexity.

Overall this thatched roof substance designer texture offers a high-quality authentic representation of organic straw roofing designed to meet the rigorous demands of architectural visualization and digital content creation. Its comprehensive set of PBR maps enables efficient look development and rapid iteration making it a versatile resource for professionals aiming to achieve natural visually compelling roof surfaces in diverse archviz game development and rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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