Weathered Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Clay Tiles Texture Seamless

Texture Info

IDweathered-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Clay Tiles Texture Seamless high resolution up to 8k captures the authentic characteristics of aged ceramic roofing tiles, expertly crafted to provide a natural, tactile surface ideal for realistic 3D materials. Composed primarily of mineral-based clay, these tiles exhibit a porous, slightly rough texture shaped by long-term exposure to the elements. The weathering process introduces subtle variations in color through oxide layers and natural pigments, resulting in a rich palette of earthy reds, browns, and muted oranges. The surface finish reflects a worn matte appearance with occasional patches of erosion and mineral deposits, enhancing the organic feel. The binding in the clay matrix ensures structural integrity while allowing for fine grain orientation and micro-cracks that add complexity and realism to the texture.

In PBR workflows, this seamless weathered clay tiles texture leverages multiple channels to convey its material complexity accurately. The BaseColor (Albedo) map presents the nuanced color gradients and pigment distribution, while the Normal map simulates the intricate surface relief of chipped edges and tile ridges. The Roughness channel defines the non-reflective, matte quality of the tiles, capturing the weathered surface’s micro-roughness and subtle porosity. Metallic is kept minimal or zero, consistent with ceramic materials, emphasizing the non-metallic, earthy nature of the substrate. Ambient Occlusion enhances shadowed crevices between tiles, adding depth, and the Height/Displacement map offers realistic surface elevation changes, perfect for parallax effects or displacement in high-detail renders.

This tileable weathered clay tiles texture seamless high resolution up to 8k is optimized for use in Blender, Unity, and Unreal Engine, delivering predictable, repeatable results across large surfaces without visible seams or repeating artifacts. The ultra-high resolution ensures crisp detail even at close camera angles, making it suitable for architectural visualization, game environments, product mockups, and interior staging projects. For best results, it is recommended to adjust the roughness map intensity to match your scene’s lighting rig and to fine-tune UV scaling to maintain natural tile proportions, ensuring the material remains grounded and believable within your 3D composition.

This seamless weathered clay tiles texture, available in high resolution up to 8k, offers a detailed AI texture with realistic roofing textures and a 3D preview to accurately represent the material's PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.