Coarse Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Clay Tiles Texture Seamless

Texture Info

IDcoarse-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the coarse clay tiles texture seamless high resolution up to 8k, a premium-quality roofing texture designed for photorealistic 3D visualization and architectural projects. This tileable coarse clay tiles texture seamless high resolution up to 8k captures the authentic materiality of traditional clay roofing tiles, composed primarily of mineral-rich ceramic substrates bound by natural clays and oxides. The surface exhibits a naturally coarse grain structure with subtle porosity and weathering effects, reflecting years of exposure to the elements. Variations in pigment and iron oxide layers create warm, earthy reds and browns, while the slightly rough, unpolished finish highlights the handmade character of each tile. These material attributes are faithfully represented across the PBR texture channels: the BaseColor/Albedo conveys the nuanced color gradations and natural stains, the Normal map enhances the coarse surface relief and tile edges, Roughness defines the matte, weathered finish without gloss, and Ambient Occlusion emphasizes crevices and overlaps between tiles. The Height/Displacement map subtly accentuates depth and unevenness, ideal for realistic parallax effects.

This seamless coarse clay tiles texture seamless high resolution up to 8k is optimized for high-resolution applications, supporting up to 8K detail that scales smoothly across large surfaces without visible seams or repetition artifacts. It integrates effortlessly into popular 3D engines such as Blender, Unreal Engine, and Unity, requiring minimal setup while maintaining clarity and stability. The texture’s seamless tiling capability makes it perfect for environment art, architectural visualization, roofing design, and concept prototyping where a convincing, repeatable pattern is essential. For best results, consider adjusting UV scale to balance tile size realistically and combine the roughness channel with a subtle ambient occlusion pass to enhance surface breakup. Using the Height map with parallax or displacement will further improve the tactile feel of the coarse tiles in close-up renders or interactive previews.

The coarse clay tiles texture seamless high resolution up to 8k offers a highly detailed, photorealistic PBR appearance with precise roofing textures and an interactive 3D preview, enhanced by ai texture coarse clay tiles texture seamless high resolution up to 8k capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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