Clean Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Clay Tiles Texture Seamless

Texture Info

IDclean-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This clean clay tiles texture seamless high resolution up to 8k offers a meticulously crafted representation of traditional roofing materials, featuring a ceramic-based substrate composed primarily of natural clay minerals. The tiles exhibit subtle mineral inclusions and finely dispersed grain structures that contribute to their authentic porous surface and slight weathering effects. The binders and adhesives in the texture simulate the natural vitrification process of fired clay, producing a robust yet slightly rough finish with minimal gloss. Colorants emerge from iron oxide pigments that imbue the tiles with warm earthy tones, ranging from soft terracotta reds to muted browns, reflecting typical oxidation layers formed during kiln firing. This interplay of mineral composition and pigment distribution is captured vividly in the BaseColor/Albedo channel, delivering natural variation and warmth across the seamless pattern.

In physically based rendering (PBR) workflows, this tileable clean clay tiles texture seamless high resolution up to 8k excels through its detailed Normal map, which replicates the subtle undulations and micro-roughness of fired clay surfaces without overpowering glossiness. The Roughness channel balances the matte and slightly reflective qualities inherent to ceramic roofing tiles, enabling realistic light scattering under varied environmental conditions. Due to the organic, non-metallic nature of the material, the Metallic channel remains near zero, emphasizing its ceramic origin. Ambient Occlusion enhances the perceived depth in tile joints and crevices, while the Height/Displacement map provides accurate elevation data for enhanced parallax effects and surface relief, crucial for achieving convincing roofing textures in archviz, game environments, and product mockups.

Designed specifically for modern 3D pipelines, this AI-generated clean clay tiles texture seamless high resolution up to 8k integrates effortlessly with Blender, Unreal Engine, and Unity. Its high resolution capacity ensures clarity and cohesion even when applied to large UV islands, preserving intricate micro-details that elevate realism without visible tiling artifacts. To maximize results, it is recommended to maintain consistent texel density across connected assets and to fine-tune the roughness parameter in your shader to adapt to varying lighting scenarios, enhancing the natural weathered look of the tiles. This texture’s seamless nature and technical precision make it ideal for accelerating roofing workflows in architectural visualization, game design, interior staging, and other creative projects requiring high fidelity ceramic tile surfaces.

This AI-generated clean clay tiles texture seamless high resolution up to 8k offers a detailed 3D preview that highlights the material's PBR appearance with a consistently clean clay tiles texture seamless high resolution up to 8ktexture for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.