Polished Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Clay Tiles Texture Seamless

Texture Info

IDpolished-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished clay tiles texture seamless high resolution up to 8k captures the authentic essence of traditional ceramic roofing materials through a meticulously crafted, AI-generated tileable surface. At its core, this texture represents clay-based tiles composed of natural mineral substrates blended with organic binders, creating a dense, vitrified ceramic matrix that ensures minimal porosity and exceptional durability. Subtle iron oxide pigments infuse the tiles with their characteristic earthy red and warm terracotta hues, while the polished finish delivers a smooth, slightly reflective surface that reflects weathered charm combined with a well-maintained sheen. Fine grain orientation within the clay structure adds natural variation and micro-detail, enhancing the realism of the pattern and contributing to the material’s tactile authenticity in both still renders and real-time environments.

This seamless polished clay tiles texture seamless high resolution up to 8k is designed to provide flawless coverage for expansive roofing surfaces without visible seams or repetition, making it ideal for architectural visualizations and game environments. The texture pack includes comprehensive PBR channels that faithfully reproduce the material’s physical properties: the BaseColor/Albedo channel highlights the warm ceramic tones and layered pigment complexity, while the Normal map simulates subtle surface relief and beveled edges to enhance light interaction. The Roughness channel balances the polished sheen with realistic surface imperfections, and the Metallic channel remains minimal to reflect the non-metallic nature of ceramic tiles. Ambient Occlusion deepens crevices and joints, adding dimensionality, whereas the Height/Displacement map captures the tile thickness and fine undulations that improve parallax effects and depth perception for enhanced realism across platforms such as Blender, Unreal Engine, and Unity.

To maximize visual fidelity when using this tileable polished clay tiles texture seamless high resolution up to 8k, it is recommended to maintain consistent UV scale and texel density to prevent stretching or distortion that could disrupt the seamless appearance. Additionally, fine-tuning the roughness parameter allows for better adaptation of the polished surface’s reflectivity to various lighting conditions or artistic styles. Whether applied in cinematic renders or optimized for real-time applications, this high-resolution texture delivers a production-ready roofing material that accelerates creative workflows while providing photorealistic detail and an interactive 3D preview for precise material assessment.

The polished clay tiles texture seamless high resolution up to 8k offers a detailed and realistic roofing texture with an AI-enhanced polished clay tiles texture seamless high resolution up to 8ktexture that ensures accurate PBR appearance for advanced material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.