Discover the patterned clay tiles texture seamless high resolution up to 8ktexture, expertly designed to replicate authentic ceramic clay roofing tiles with remarkable detail and realism. This tileable patterned clay tiles texture seamless high resolution up to 8k is composed of a mineral-based ceramic substrate, enriched with natural clay pigments and iron oxide layers that give the surface its warm, earthy tones and subtle color variation. The tiles exhibit a gently weathered, porous finish that reflects years of exposure to the elements, highlighted by natural cracks and slight surface wear. Adhesives and binders used in the original material contribute to the realistic bonding lines between tiles, while the grain orientation and aggregate structure create a tactile, handcrafted feel, all captured with precision in the texture’s detailed PBR channels.
The base color (albedo) channel reveals the rich terracotta hues and nuanced shading from natural mineral deposits, while the normal map emphasizes the slight curvature and roughness of each tile’s surface, including the subtle ridges and edges formed by clay molding. The roughness channel expertly balances glossy and matte areas, simulating the semi-porous surface that reflects light variably depending on angle and weathering. Metallic values remain minimal, consistent with the non-metallic ceramic composition, and the ambient occlusion channel enhances the depth between overlapping tiles and crevices, adding realism to shadowed areas. The height or displacement map captures the tile thickness and uneven placement, contributing to a lifelike 3D effect when applied in Blender, Unity, or Unreal Engine environments.
This ai texture patterned clay tiles texture seamless high resolution up to 8k is perfect for roofing textures in architectural visualization, game environments, product mockups, and interior staging where authentic, repeatable patterning and high fidelity are essential. Its seamless tiling ensures that large surfaces scale elegantly without visible seams, maintaining continuity across expansive roofs or walls. For optimal results, it is recommended to carefully match texel density across assets and maintain uniform UV scaling to prevent distortion or stretching of the pattern. Adjusting roughness values can further tailor the surface reflectivity to suit different lighting conditions, enhancing the natural and believable look of the clay tiles in your 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
